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Renaissance Kingdom WarsNewsUpdate # 14 – Major Engine Improvements
Major update

Update # 14 – Major Engine Improvements

Renaissance Kingdom Wars · published 27 Jun 2025, 16:38 UTC · build 19029169

All newsPlayers around this dateRead on Steam

Hey Everyone

Today we’re releasing a major update for Renaissance Kingdom Wars focused on deep engine-level improvements and fixing the most disruptive issues reported by our players. This patch is the result of weeks of focused work — tackling major performance problems, rare crashes, AI bugs, and first-run issues that affected many new players.

In addition to major stability and performance upgrades, we’ve expanded resolution support, overhauled AI behavior on both the world map and in RTS combat, and added numerous quality-of-life improvements across the UI. This is one of our biggest updates yet, laying a stronger foundation for future content and smoother gameplay.

Full patch notes below, for game version 14 (please not that I`m only listing the biggest changes, a lot of work was on back end and not apparent from the usual gameplay)

STARTUP ISSUES

  • Resolved various issues affecting the first game launch

  • Addressed a rare bug preventing some players from launching the game at all

  • Corrected crash occurrences for certain players on first run

  • Fixed low-resolution defaults experienced by some users during initial startup

  • Patched two rare startup crash cases

STABILITY FIXES

  • Resolved crash during combat scenarios

  • Fixed crashes occurring while loading battles

  • Addressed two separate crashes when switching levels

  • Eliminated crash occurring when entering the world map

RESOLUTION ISSUES

  • Corrected resolution detection problems

  • Optimized game performance for high-resolution displays

  • Resolved lag and stuttering on certain resolution settings

  • Added full support for a wide range of ultrawide resolutions

PERFORMANCE

  • VSync now functions properly and is reliably enabled

  • Improved load times for large towns

  • Eliminated lag spikes occurring on specific system configurations

  • Optimized performance at 4K and higher resolutions

  • Reduced initial game loading time

  • Significantly reduced world map lag spikes

  • Resolved intermittent 2–3 second lag pauses on the world map

  • Enhanced camera scroll performance

  • Improved AI behavior

  • Corrected issue where armies idled instead of acting on the world map

  • Resolved problem with armies reaching a destination but failing to initiate combat

  • Fixed bugs with RTS unit retreat behavior

  • AI no longer suicidally charges vastly superior forces in RTS battles

  • Improved AI army composition logic

  • Enhanced AI performance during field battles

OTHER FIXES AND IMPROVEMENTS

  • Campaign and battle difficulty can now be changed via the campaign map ESC menu

  • City names are now displayed correctly in the world map attack window

  • Loading screen tips now support longer text without being cut off

  • Enhanced visuals and layout on the loading screen

  • Improvements to Research and Attack windows

  • Various UI upgrades across the interface

More from Renaissance Kingdom Wars

Other announcements

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Sale1 Oct 2026Renaissance Kingdom Wars: The Age of GunpowderIt is 1510 and gunpowder has just changed what a war costs. Renaissance Kingdom Wars runs grand strategy across Europe, Africa and the Middle East in the age of mercenaries. Start as a leader of men and work up to ruling an empire, assuming nobody with better artillery objects along the way. Renaissance Kingdom Wars is on sale during the Steam Autumn Sale , October 1 to October 8.Sale25 Jun 2026Renaissance Kingdom Wars: 30% Off in the Steam Summer Sale!Renaissance Kingdom Wars is 30% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.Major update5 Sep 2025Update #15 - Major ImprovementsHey Everyone, We’re rolling out a big new update for Renaissance Kingdom Wars. This release is focused on stability, performance, and long-standing technical issues that have been holding the game back. Most importantly, we’ve finally fixed the persistent crashes that happened during loading screens between levels. For many players this was the single most disruptive issue in the game, and it’s…