Renaissance Kingdom Wars · published · build 16747070

Hey Everyone,
We’re excited to bring you another solid update! This patch tackles critical crash fixes, game balance adjustments, and a host of other improvements to enhance your experience.
And I`m glad to say that we`ve finally addressed last remaining crashes - including rare issues during combat and the loading screen, to ensure smoother gameplay for everyone.
The game’s flow has been rebalanced, especially in the later stages. Prices and upkeep for units and buildings now scale higher with advanced technology, making late-game decision-making more strategic. Food has become a much more valuable resource, with production now taking center stage, and late-game units will have significantly higher food and wood upkeep.
In addition we’ve enhanced animations for gunpowder infantry, reworked smoke effects, fixed several issues in the tutorial campaign, and resolved problems with controlling walls when defending large towns.
As always, thank you for your continued feedback and support—it’s invaluable to us as we make Renaissance Kingdom Wars the best it can be.
Now lets take a closer look at what today’s update (game version 1.04) brings to the table:
CRASH FIXES
GAME FLOW REBALANCED
OTHER BALANCE ADJUSTMENTS
OTHER FIXES