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Renaissance Kingdom WarsNewsRTS Fest & New Update
In-game event

RTS Fest & New Update

Renaissance Kingdom Wars · published 21 Jan 2025, 17:45 UTC · build 17080527

All newsPlayers around this dateRead on Steam

Hey Everyone,

We’re thrilled to share some exciting news – Renaissance Kingdom Wars is proudly featured in the Steam RTS Fest! This is an incredible opportunity for us to showcase the game to a wider audience, and we’re delighted to welcome all the new players joining the battlefield.

Whether you’re a seasoned strategist or just stepping into the world of Renaissance Kingdom Wars for the first time, we’re so glad to have you with us.

https://store.steampowered.com/app/2533020/Renaissance_Kingdom_Wars/

Today we’ve also rolled out a new today, with a range of solid improvements. This update addresses various player feedback to enhance your campaign experience and ensure that battles feel smoother and more balanced.

We’re committed to continuously improving the game, and this update is just another step toward making RKW the best it can be. Thank you for being part of our journey, and we can’t wait to hear your thoughts as you dive into the new content. Enjoy the festival and see you on the battlefield!

And now lets take a look at what our 12th update has in store:

  • Various improvements to game resolution and UI scaling.
  • Finalized all aspects of the game's resolution to support all possible displays.
  • Final fix for a very rare crash on the loading screen.
  • Fixed an issue where a building plot sometimes displayed a whole bunch of incorrect building options.
  • The second army now spawns in combat perfectly aligned and sorted by unit type.
  • Fixed a bug where mounted siege weapons were self-destructing or getting quickly destroyed.
  • RTS quick-select unit button: Monk and Imam now have their own group, and the Horse Cart has been moved to the Livestock group.
  • Additional fixes for a very rare issue preventing some players from starting the game for the first time.
  • Improved the appearance of some UI buttons on the world map.
  • Decreased upkeep for all types of cannons by 30%, for both silver and stone.
  • Increased stone production on the world map by 20%.
  • Reduced the speed of mounted units to make it more realistic.
  • Reworked a section of the tutorial to prevent players from getting stuck when inspecting resources.
More from Renaissance Kingdom Wars

Other announcements

All news
Sale1 Oct 2026Renaissance Kingdom Wars: The Age of GunpowderIt is 1510 and gunpowder has just changed what a war costs. Renaissance Kingdom Wars runs grand strategy across Europe, Africa and the Middle East in the age of mercenaries. Start as a leader of men and work up to ruling an empire, assuming nobody with better artillery objects along the way. Renaissance Kingdom Wars is on sale during the Steam Autumn Sale , October 1 to October 8.Sale25 Jun 2026Renaissance Kingdom Wars: 30% Off in the Steam Summer Sale!Renaissance Kingdom Wars is 30% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.Major update5 Sep 2025Update #15 - Major ImprovementsHey Everyone, We’re rolling out a big new update for Renaissance Kingdom Wars. This release is focused on stability, performance, and long-standing technical issues that have been holding the game back. Most importantly, we’ve finally fixed the persistent crashes that happened during loading screens between levels. For many players this was the single most disruptive issue in the game, and it’s…