Cube Kingdoms
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
111 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
111 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Small improvements and bug fixes The following changes were made in the latest patch: 🛠️ Improvements · There are now two new speed levels: 0.2x and 0.5x. These only appear when reducing the game speed, not when trying to go above 5x. A UI button has been added to decrease the speed. When watching an attack, the speed resets to 1x. · You no longer need to open the extra UI to collect resources. The information is now shown in… | 24780077 | |
| Community | Future of Cube Kingdoms Hello everyone, It’s been a little while since the last status update, and I’d like to give you an overview of how things will continue with Cube Kingdoms. As announced, I released the first major content update on Monday (12.08.2026). Back then, I mentioned that further updates would depend on how the game develops. Sales numbers are still small but stable – which shows me that there is intere… | — | |
| Major update | Content Update 🛠️ Improvements Battles · When losing a battle, buildings in the village are now destroyed. The more enemies survive, the more buildings get destroyed. Expensive buildings, paths, and recruitment buildings cannot be destroyed. The same applies to AI opponents. · Captains now have abilities that can be used by the player during an attack. To use them, the new resource Potion is required. · Rock… | 24656686 | |
| Sale | With the next update, there will be a discount Next week, a content update will be released; at the same time, the game will be discounted by 30% for one week. Look forward to: Three new buildings, decorations, skills for the captain, and other small improvements. :) Best regards, Maikel - GamingPugsStudios | — | |
| Game update | Small Improvements and Bug Fixes Here’s what changed in the latest patch: 🛠️ Improvements: · You can now also choose which target units should attack during attack formation · Tooltips for buildings in the recruitment menu have been added · The spawn animation of constructed objects has been shortened slightly 🐞 Bugfixes: · Speech bubble rotation above units and buildings sometimes did not rotate correctly · Selecting units… | — | |
| In-game event | UI Cleanup and Attack Improvements Here’s what changed in the latest patch: 🛠️ Improvements: · The UI has now been fully updated to the new design · Several new tooltips have been added · A “Recruit as much as possible” button is now available · You can now choose how a unit selects its target (Nearest, Farthest, Weakest, Strongest). When selecting a unit, its current targeting mode is displayed above its head. · Unit attack ta… | 24496663 | |
| Game update | Small Improvements and Bug Fixes Here’s what changed in the latest patch: 🛠️ Improvements · The lava stone and snow textures have been adjusted again · The Wyvern flame texture has been improved · The “?” icons were removed in many places, and tooltips now appear when hovering over buttons · The height of scaffolding is now determined by the building height · The time text above scaffolding is now disabled when minimizing the… | 24455612 | |
| In-game event | New textures Here’s what changed in the latest patch: 🛠️ Improvements · All terrain textures have been replaced, making the game look (in my opinion) noticeably better 🙂 · A shortcut for toggling snapping has been added: T · A shortcut for moving objects has been added: M · The collider height of the church and library has been reduced to make it easier to select buildings behind them 🐞 Bugfixes · When c… | 24436095 | |
| Game update | Rotate buildings Here’s what changed in the latest patch: 🛠️ Improvements · Buildings can now be rotated using R or the new rotation button · Multiple sizes of scaffolding have been added to fix scaling issues · Paths no longer increase construction time · The default volume of other is now slightly lower · Scrollbars can now be moved using WASD and the arrow keys 🐞 Bugfixes · Selecting different buildings co… | 24388403 | |
| In-game event | New Building and Improvements 🛠️ Improvements · New building: · Cart Workshop Produces carts from wood and iron · New resource: Cart · New unit: · Gatherer Now required instead of merchants to collect resources in the Overworld · Recruitment costs: 1 Villager, 75 Gold, 1 Cart · Merchants and envoys now additionally require a cart to be trained · When selecting a building, the corresponding worker is now shown · When select… | 24337599 | |
| In-game event | Paths Here’s what changed in the latest patch: 🛠️ Improvements: · Clay and stone paths have been added to the game · Paths cannot be placed on resource deposits · Workers prefer walking on these paths and gain a movement speed bonus while on them · The UI has been reworked again — thanks to Turo for the designs :) 🐞 Bugfixes: · When reducing the view and switching back to normal, wall sizes were di… | 24272177 | |
| In-game event | Improvements and bugfixes I want to thank you once again for all the helpful feedback I received over the past week! I’m really happy to see the game improving with every update. 🙂 🛠️ Improvements · When placing buildings, everything now aligns to a 0.1×0.1 grid , making it much easier to arrange your buildings neatly without snapping. Existing save files do not change the positions of their buildings. · Placing units… | 24242650 | |
| Game update | Actions are now possible during pause Changes in the latest small patch: 🛠️ Improvements: · It is now possible to perform many actions even while the game is paused. I tested all situations that came to mind, but it’s possible I missed something. UI animations intentionally do not work during pause. Feel free to report any bugs you find. :) · There is now an option in the castle view to select only units. 🐞 Bugfixes: · Snapping t… | 24025271 | |
| Game update | Bug Fixes Here’s what changed in the latest small patch: 🛠️ Improvements · The Bug Report menu now includes an option to provide a contact method I can use for follow‑up questions. 🐞 Bug Fixes · The information about how many resources are required to upgrade a building was not displayed. · If an army tries to attack a target that no longer exists, it will now simply return. · An exception when loading… | — | |
| In-game event | UI Improvements and Bug Fixes The following changes were made in the latest small patch: 🛠️ Improvements: · In the menus, text is now shown in red instead of icons when you don’t have enough of a resource, as this caused confusion especially with gold. · The timer that determines when a mouse click counts as a click or a hold has been increased, since players had trouble selecting objects. · When trying to build or upgrade… | 23851749 | |
| Game update | Bugfixes und kleine Verbesserungen Here’s what changed in the latest small patch: 🛠️ Improvements: · Several UI elements were updated to match the brown‑gray style for a more consistent look. · More resources were added to the top bar by default. If you don’t want this or want to add more, you can adjust it in the storage menu. 🐞 Bugfixes: · Several exceptions were fixed – thanks to everyone who reported them! · The button to… | 23843615 | |
| Game update | Thank You & Small Patch Notes First of all, I want to say a heartfelt thank you! Cube Kingdoms has quadrupled its sales in the last week and almost quintupled its wishlist numbers. That makes me incredibly proud and truly happy. Thank you as well for the kind positive reviews and all the feedback — it helps immensely. Here’s what changed in the latest small patch: 🛠️ Improvements: · Some UI elements were adjusted to the br… | 23826309 | |
| Sale | Full Release and Launch Discount!!! 🎉 Cube Kingdoms is now officially in Full Release! 🎉 Cube Kingdoms has left Early Access! To celebrate, the game is 25% off – perfect for jumping in or bringing friends along. Thank you to everyone who supported the project so far. You’re amazing ❤️ Have fun in the kingdom! | — | |
| Announcement | Release Time and the Future of the Game Hello everyone, Cube Kingdoms will leave Early Access today and will be available as a full release on the store. After I click the button, a 25% sale will go live. As mentioned in the previous post, the base price of the game will not increase. This will happen at the following times: 5:30 PM CEST (Central Europe) 11:30 PM CST (China) 11:30 AM EDT (US East Coast) 8:30 AM PDT (US West Coast ) W… | — | |
| Game update | Exceptions at game startup have been fixed. 🐞 Bug Fixes: · The game tried to use the computer’s system language as the default. If that language was not available, an exception was thrown, making the game unplayable. · The dropdowns for selecting positions in Custom Games did not update when choosing a different map, which caused only positions 1–3 to be editable. | 23724187 | |
| Game update | Improvements, bugfixes and balancing 🛠️ Improvements · Upgrading and multi‑selection have been added to the tutorial. · When demolishing many buildings at once, the game used to lag heavily. · The eagle sound volume has been reduced again. · You now once again receive a notification when obtaining a crystal. · New Steam achievements have been added. · The dragging timer has been reduced to 0.1 seconds, now the box starts where it… | — | |
| Announcement | Cube Kingdoms leaves Early Access on June 16th Hello everyone, Cube Kingdoms will leave Early Access on June 16th . I’d like to briefly explain why this step is happening now and what you can expect. During the Early Access phase, I focused mainly on onboarding, UI improvements, and stability , as I received a lot of helpful feedback in these areas – thank you for that! The overall scope of the game hasn’t changed much. Cube Kingdoms still… | — | |
| Major update | New buildings! 🛠️ Improvements · New buildings · Crystal Collector (Produces crystals very slowly; multiple can be built) · Library (Unlocks the skill tree) · Both buildings are now also constructed during the tutorial. · The player now always receives one additional villager in the tutorial when units need to be recruited, since this previously caused issues. 🐞 Bug Fixes · After moving a building, you had… | 23487755 | |
| In-game event | More UI improvements 🛠️ Improvements: · The default zoom is now closer to the action. · The game now uses the Metamorphous-Regular font. · Various UI adjustments: · Menu buttons have been updated · The corner UI elements have been adjusted. · The skill tree now has a background. · The icons in the market have been replaced. · The icons for gathering resources have also been updated. · The campaign now shows a text… | 23417079 | |
| In-game event | UI improvements and bugfixes 🛠️ Improvements · I designed a new UI for the popularity menu — what do you think of it? · The scroll shown when playing for the first time has also been adjusted. · You can now close both the bug report menu and the settings menu with ESC. 🐞 Bug Fixes · When trying to return to the main menu while loading a file in the campaign, the menus overlapped. · The calculation of already‑used units i… | 23363438 | |
| Game update | New settings and bugfixes 🛠️ Improvements · There is now an option to adjust the UI scaling (experimental — let me know what you think about the different sizes). · You can now enable VSync. · The volume menu now shows text labels next to the sliders. · The volume of various sound effects has been adjusted. · The accuracy of archers has been slightly improved. 🐞 Bug Fixes · The horse of the player character in the cam… | 23308760 | |
| Community | What should I work on next? Hey guys, I wonder what you guys want me to work on next. I have an opinion poll going on the GamingPugs Discord server. The more opinions, the better :) | — | |
| Game update | Campaign Improvement 🛠️ Improvements: · In the campaign, a green arrow now appears the first time you play so you know that you’re supposed to click there. | 23266904 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.