Content Update

major update

Cube Kingdoms · build 24656686 · published

On SteamNotes only · this build shipped before we watched the app

🛠️ Improvements

Battles

  • When losing a battle, buildings in the village are now destroyed. The more enemies survive, the more buildings get destroyed. Expensive buildings, paths, and recruitment buildings cannot be destroyed. The same applies to AI opponents.

  • Captains now have abilities that can be used by the player during an attack. To use them, the new resource Potion is required.

  • Rockfall: Summons rocks above the captain which he then drops. These deal heavy damage to enemy units and buildings.

  • Invulnerability: Makes all units near the captain briefly invulnerable.

  • Battle Cry: Increases the damage of all allied units within the radius by 50% for the rest of the battle. This buff stacks when applied multiple times.

New Building: Witch Cauldron

  • The Witch Cauldron produces potions extremely slowly and is very expensive to build. It is intended for late‑game use when you struggle to take enemy castles or defend your own.

New Resource: Potion

  • Can be bought and sold at high prices

  • Capacity: 3 (cannot be increased)

  • Cannot be found in resource carts

New Food Production Chain:

Animal Farm and Cheesery

  • These buildings are rather inefficient and meant as early‑game options to obtain a second food type or to make missions without food easier.

  • The animal farm cannot be placed on stone, ore, or sand, but can be placed on clay and forest ground.

New Resources: Milk and Cheese

Decoration

New Type of Buildings: Decoration (increases popularity)

  • Well

  • Statue

  • Flowerbed

Miscellaneous

  • Difficulty levels now have tooltips

  • Buildings that provide villagers now show in the build menu how many villagers they give

  • Villagers stop working when there is no storage space for their produced resource

  • Arrows now have a sound effect when they hit something

  • Beer now has a tooltip in storage

  • Two new Steam achievements added

  • AI is now smarter when choosing which building to construct next

  • Volume of various sound effects adjusted

  • All buildings now have a demolition animation

  • Paths no longer have collision checks when placed and can now be placed anywhere

  • Dryads no longer heal each other and only heal units that have lost health

  • Difficulty levels now have tooltips

🐞 Bugfixes

  • The game now scales better with large resolutions

  • The cleaner showed “No translation found” in dialogue when waiting for dirt

  • Weapon sound effects were not audible from a distance

  • Traps stopped functioning

  • Spawn animation for units did not play on first placement

  • Buttons in storage did not change color correctly when clicked

  • Selected resources at the top were not saved correctly

  • Gatehouse sound effect played far too often

  • Building placement, demolition, and attack sounds were marked as UI

  • Fixed an exception when selecting buildings

  • When selecting a trader, all resources displayed “New text”

  • Demon mages attacked walls even though they deal no damage

⚖️ Balancing

  • Crystal sell price greatly increased

  • Damage of all captains significantly increased

  • Movement speed of the human captain increased

  • Both paths made cheaper

ℹ️ Info

  • The church has been moved to the Decoration category

Best regards, Maikel – GamingPugsStudios