Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cube KingdomsNewsContent Update
Major update

Content Update

Cube Kingdoms · published 30 Aug 2026, 10:55 UTC · build 25020035

All newsPlayers around this dateRead on Steam

Following changes were made in the latest patch:

🛠️ Improvements

  • Auto trade and auto resource collectors

    • It is now possible in the market to set how much you want to automatically buy and sell.

    • It is now possible to open a menu on resource carts where you can set them to automatically collect resources.

  • New building: Merchant Guild

    • Enables the menus mentioned above.

  • Bandit camps

    • Bandit camps now regularly spawn in the overworld.

    • They reduce popularity by –1 and regularly attack a random player.

    • Up to 3 bandit camps can exist at the same time.

    • Destroying one rewards you with 1000 gold.

    • AIs currently do not attack these camps; this may change later.

  • Heroes

    • Two new hero units with abilities.

  • New building: Hero Guild

    • Allows training captains/heroes.

📦 Miscellaneous

  • Text now has a black outline to improve readability.

  • Resources, buildings, and units in the campaign menu now have tooltips.

  • Resolutions down to a minimum height of 900 are now supported.

  • Resolutions are now reversed so the highest appears first.

    • Because of this change, the resolution will reset to default after the update.

  • Disabled buildings no longer grey out the button; instead, the “doesn’t work” animation plays and a tooltip explains why.

  • Disabled units still appear in the recruitment menu but are not unlocked when the building is constructed.

  • Some UIs had the scrollbar centered when opened.

  • The build menu now shows the names of resources.

  • The build menu has a new category for recruitment buildings.

  • Paths have been moved to the decoration category.

  • In the tutorial, you no longer receive resources for all buildings.

  • Tooltips now dynamically adjust their width.

🐞 Bug Fixes

  • A part of the rider’s armor did not change color.

  • Gatehouses were displayed twice in campaign missions.

  • Disallowed units were not saved.

  • The storage UI had no sliders for moving items.

  • On small resolutions, it was not possible to see all resources in storage.

  • Settlements were not affected by disallowed units.

  • Buildings placed in the castle view where they were not allowed were immediately destroyed, and the destruction animation played.

  • Army carts were pink.

  • The hitbox and work point of the dairy were incorrect.

  • Resource carts sometimes spawned in water.

  • You should no longer get stuck on the loading screen when switching to the view at the end of an attack.

⚖️ Balancing

  • Settlements and AI opponents now scale their units with the time already played, causing armies to grow faster.

  • Scaling also depends on the current difficulty level.

  • Fishermen can now be placed anywhere.

  • The captain now requires the Hero Guild to be trained.

ℹ️ Information

  • Price

    • In one week, the price of Cube Kingdoms will increase! If you want to get it at the current price, now is the perfect time. :)

  • Supporter Package

    • A Supporter Package is now available in the shop.

    • It contains purely visual bonus content for those who want to support the developer.

    • More details:

Herzliche Grüße Maikel – GamingPugsStudios

More from Cube Kingdoms

Other announcements

All news
Game update10 Sep 2026Minor bugfixesChanges in the latest patch 🐞 Bug Fixes · Fixed an exception that occurred when returning from a game to the main menu, entering a game again, and opening the settings. · The main menu title had gaps. · Some buttons had an unintended border. · The X button in the campaign selection was invisible. · The slider in the “Custom Game” settings barely moved when using the mouse wheel. Kind regards,…Release19 Aug 2026Cube Kingdoms Supporter PackageWith the next update, a Cube Kingdoms Supporter Package will become available in the shop. The update will be released as soon as Steam approves the package. This package is a way to support me as the developer and unlock purely visual additional content. It is available individually or at a slightly reduced price as part of a bundle. The package includes the following content: · A wyvern skin…Game update17 Aug 2026Small improvements and bug fixesThe following changes were made in the latest patch: 🛠️ Improvements · There are now two new speed levels: 0.2x and 0.5x. These only appear when reducing the game speed, not when trying to go above 5x. A UI button has been added to decrease the speed. When watching an attack, the speed resets to 1x. · You no longer need to open the extra UI to collect resources. The information is now shown in…