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Cube KingdomsNewsImprovements and bugfixes
In-game event

Improvements and bugfixes

Cube Kingdoms · published 16 Jul 2026, 15:27 UTC · build 24242650

All newsPlayers around this dateRead on Steam

I want to thank you once again for all the helpful feedback I received over the past week! I’m really happy to see the game improving with every update. 🙂

🛠️ Improvements

  • When placing buildings, everything now aligns to a 0.1×0.1 grid, making it much easier to arrange your buildings neatly without snapping. Existing save files do not change the positions of their buildings.

  • Placing units on walls has been improved.

  • Note: All castle buildings have been made smaller to fit the new grid. This means that in existing save files, gaps between walls may appear!

  • 16:10, 21:9 and 32:9 resolutions are now supported. UI scaling issues may occur — if anyone experiences this, please report it.

  • The resources‑per‑minute display now includes worker travel paths. (Still not 100% accurate.) Making it fully precise would require constant recalculation, which would be annoying because the value would update slowly after constructing a building.

  • If a building does not have enough resources to produce, its current production is set to 0.

  • Placement animations have been slightly extended.

  • The number of available units is now displayed on the button, not at the top of the building menu.

  • The UI visuals have been updated. This is WIP and will be improved further in upcoming patches.

  • Positive resource production now shows a “+” in front of the value.

🐞 Bugfixes

  • The first building placed no longer moves when holding down the mouse button.

  • Villagers’ last tasks were not loaded correctly, which could cause all workers to deliver resources or play their work animation at the storage when loading a save.

  • Camera movement speed was affected by game speed.

  • The consumption per minute of water, food, beer, and coal was calculated incorrectly.

Kind regards, Maikel – GamingPugsStudios

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