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Cube KingdomsNewsRelease Time and the Future of the Game
Announcement

Release Time and the Future of the Game

Cube Kingdoms · published 16 Jun 2026, 05:48 UTC

All newsPlayers around this dateRead on Steam

Hello everyone,

Cube Kingdoms will leave Early Access today and will be available as a full release on the store. After I click the button, a 25% sale will go live. As mentioned in the previous post, the base price of the game will not increase. This will happen at the following times:

5:30 PM CEST (Central Europe)

11:30 PM CST (China)

11:30 AM EDT (US East Coast)

8:30 AM PDT (US West Coast)

What happens next?

As described in the last post, the game has unfortunately performed extremely poorly so far, which is why I decided to move the full release forward. If you want more detailed information, here is a video where I show the exact numbers and explain what I think caused it:

However, the situation has changed a bit. The game received a strong visibility boost from Steam last week and has almost tripled its sales and wishlists, which makes me really happy! Thank you so much!!! <3

What does this mean in practice?

  • Content: In addition to fixing bugs, there will be at least one larger content update. Depending on how the numbers develop, maybe even more.

  • Community input: If you’d like to help shape the game, feel free to join the Discord server or open a discussion in the forum.

  • Your support: Positive reviews help a lot with visibility. If you enjoy the game, please consider leaving one! If you don’t like the game or have feedback, feel free to let me know through the channels mentioned above.

I love this game and would really like to continue working on it. However, I also need to stay realistic and can’t focus solely on this project. Despite the recent improvements, Cube Kingdoms is still far from successful. I’ve already started a small new project and will continue working on Cube Kingdoms as a side project whenever I feel inspired. This means the update rhythm will be very irregular.

Thank you again to everyone for the support!

Best regards, Maikel – GamingPugsStudios

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