Dead State
Playing now
6+0 vs. yesterday
0.4%of peak
All-time peak
1,408Dec 2014
Playing now
6+0 vs. yesterday
All-time peak
1,408Dec 2014
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Quick Progress Update Hi everyone, I know many of you are looking forward to the upcoming update, so I wanted to let you know how we're doing! We're tantalizingly close, but not quite there yet - we're wrapping up final testing and fixes and making sure that the huge number of new things in this build all play together nicely. We're hoping to wrap things up in the next few days, if the fates favor us - just keep in… | — | |
| Game update | March Update! Dead State v.1.0.0.280 Changelog Woo, the update is finally here! As promised, this is a content-heavy patch with some popularly requested features. Let’s talk about the big highlights first, then we’ll get the rest of the details down below. · Added Iron Man mode! A true test of survival! All saves are disabled except for a daily autosave and a resume point when you quit the game. Whatever happens, happened. No take-backs. ·… | — | |
| Community | February Progress Update Hi everyone! We just wanted to check in with you and let you know what's happening behind the scenes at DoubleBear, since we know some of you are wondering. We're making good progress on the content and fixes for Update #6. As previously mentioned, this one has brand new, somewhat complex features, so it's taking longer than the usual patch turnover time. Right now, we're done with about 75% of… | — | |
| Community | Now Available: Dead State Soundtrack + Collectible Trading Cards! The title says it all, but we'll say it again because we're just so dang excited: not only have we released the Dead State Soundtrack on Steam, we've also added Dead State Trading Cards! Let's start with the soundtrack. Anyone with Dead State in their game library can now buy the soundtrack as downloadable content and get their apocalyptic groove on. You can check it out here: Dead State Soundt… | — | |
| Game update | New Demo + Game Update #5 Hi everyone, As promised, today we present to you a brand new public demo as well as a long-awaited update to Dead State’s full release! For those who have been following Dead State but weren’t sure if they wanted to take the leap yet, you can now try out the game for free. The demo covers seven in-game days of playtime, and you can even carry your saves from the demo into the full game! Here's… | — | |
| Community | 1/23 Quick Progress Update Hi everyone! We see you're eager to get an update on our status, and we're more than happy to provide. Since we've been working concurrently on several things, it's taken us a little bit longer to finish any specific item - but the good news is that we'll be releasing both Patch #5 and the public demo next week ! The upcoming patch is more fix-focused than feature-focused, but you'll see a coup… | — | |
| Community | Early January Check-In! The DoubleBear team returned from our break on Monday, and we've already jumped back into the thick of things. We have several irons in the fire right now, which are keeping our small team plenty busy: - Working on our next update to the game! - Creating a free demo - Preparing for Kickstarter physical reward fulfillment - Making all the art assets for eventual Trading Cards (a bigger task than… | — | |
| Game update | Dead State v.1.0.0.134 Changelog Hi everyone, We’ve released a small patch in response to your feedback on the boards; this patch addresses three of the most frequently reported concerns of players as well as provides some other miscellaneous updates as well. Changelog (spoiler-free) Further optimized real-time pathfinding in small areas and fixed issue with stairs. Fixed a major faction event. Fixed some scripting issues whic… | — | |
| Game update | Dead State v.1.0.0.102 Changelog Hi everyone, Our apologies for the delay on this patch, and thanks for waiting. We ran into a couple unforeseen issues while packing and uploading the build today that needed to be resolved before anything could be released. Changelog: Added autosaving feature. Added feature to upload your own image in character creation. Adjusted duration of status effects and fixed status lock issue. Provided… | — | |
| Community | Update on Patch Progress Hi everyone, I know you're eagerly awaiting the next patch, so I wanted to give you an update on how it's coming along. We originally anticipated having it live today; however, we're now eyeing tomorrow morning (10 - 11 a.m. PST) as the time the release build goes up. There are a couple reasons for this. First, we had originally planned to release two patches this week, but instead, we are roll… | — | |
| Game update | Sunday 12/7 Patch Announcement The latest update will fix some issues with the last patch, as well as make your save games valid again. We apologize for the inconvenience. We worked as quickly as we could to remedy the issue and will make sure that future patches go through a more rigorous testing process. We tried to fix as many of the release day issues as possible this weekend, and were a little too enthusiastic about mak… | — | |
| Game update | Dead State v.1.0.0.34 Changelog Hi everyone, A stability and performance improvement patch. You've all been a huge help in tracking down the biggest issues and we plan to keep using your feedback to improve the game. Thank you! Here's what's in the patch today: Fixed charge weapons losing ammo in shelter inventory. Fixed special music tracks getting overwritten by default music. Greatly improved out-of-combat pathfinding perf… | — | |
| Game update | Dead State v.1.0.0.12 Changelog We've gone ahead and released a day one patch to help improve your gameplay experience - we hope that this will address some of the concerns you've reported! Changelog: Fixed crash that occurred when attempting to load game without saves. Fixed an issue where changing graphic settings in-game caused visual glitches Fixed text cut-off issues that occurred in some GUIs Multiple pathfinding issues… | — | |
| Game update | Dead State v.1.0 - Changelog Added endings! Added primary achievements, more soon! Added correctly sized GUIs for all screen resolutions. Improved and added GUI elements, such as the proper Memorial Wall, Suggestion Box, and Pop-Up GUIs. Added ranged weapon mod jobs. Added car upgrade jobs. Added car trunk functionality. Improved and fixed loot, art, combat, and more on many levels. Improved and fixed many dialogues. Impro… | — | |
| Community | IT'S HERE - Dead State's Official Release! Hi everyone, Sorry for the delay in an official post - it's been a crazy morning for the whole team! The big day is finally here - Dead State has officially exited Early Access and the final game has released to the world! Let's give a great big thanks to all the Early Access beta testers who helped us exterminate bugs and refine our systems - the game has been vastly improved from its alpha da… | — | |
| Game update | Secret Bonus Hotfix Patch! (5.5) Surprise! We know we said #5 was the absolute last patch before release, but we wanted to push a few hotfixes out for those of you who plan to keep playing Early Access right up ‘til launch day. We tossed in some miscellaneous other fixes and updates while we were at it. Enjoy! 5.5 Changelog: · Fixed inter-floor combat issues on levels like the Ballinger Hospital and the Lucky Rabbit Motel. · F… | — | |
| Game update | Patch #5 - The Final Pre-Release Patch is Here! This is it - the final patch before launch! Patch #5 is bursting at the seams with features and fixes, including many requested or suggested by YOU, the Dead State community. Now, while we’re giving you lots to chew on today, we want to remind you that this isn’t the final game - endings are being reserved for the final release, and there will still be many improvements coming before the final… | — | |
| Community | Patch #4 Changelog Hi everyone, Patch #4 is now live as promised! In case you missed our last announcement, I’ll go ahead and repeat it: we have a final release date for Dead State, and it’s 12/4/14. We hope you’re as excited for the launch as we are :) For our spooOOooky Halloween patch, we have a lovely mix of tricks and treats, including: an exciting new intro showing the player’s unpleasant welcome to Texas;… | — | |
| Community | Big Halloween News: We Have a Release Date! The DoubleBear team has some extra-special, ultra-awesome news for you to celebrate Halloween: Dead State has a release date! That's right: on December 4th, 2014 - just over a month away - Dead State will emerge from the cocoon of Early Access and transform into a beautiful, fully matured game! On top of that, later today we plan to release Patch #4 chock full of delicious, gooey content, featu… | — | |
| Community | Patch #3.5 - Hotfixes Patch #3.5: Hotfixes Hey everyone, We decided to release a hotfix update to resolve some unexpected issues introduced in our recent Beta patch #3. We also included other miscellaneous work that’s been done in the meantime. Here’s the rundown: Fixed broken Leadership Commands Fixed issue with excess medical charges not stacking with existing bandages Added exit tiles to History Museum map Added… | — | |
| Community | Beta Patch #3 Released The third patch to the Dead State Early Access Beta is now live! This update features substantial improvements to the combat system and introduces a new 'wounded' mechanic to healing, as well as fixes for several long-standing bugs and exploits, a bunch of new random encounters, fixes and improvements to AI, functionality for the adrenaline shot and other one-use items, and many other things. A… | — | |
| Community | Beta Patch #2 Released Hi everyone, The second patch to the Dead State Early Access Beta is now live! This week comes with a lot of content-side work - new levels, new allies added to the world, more dialogues, new crisis events, and more loot, among other things. For our next patch, we plan to include major AI improvements, healing system changes, horses and cats, and a boatload of new content, among other things. I… | — | |
| Community | Beta Patch #1 Changelog Hi everyone! I hope you’ve been enjoying playing the Beta. We’re super grateful for all the feedback and bug reports that have been pouring in - you guys are totally awesome! You also did a fantastic job working together to identify potential causes of a couple major bugs, which helped us track them down and resolve them a lot quicker. This first update addresses the biggest issues you guys rep… | — | |
| Community | Dead State Beta is LIVE! The Dead State Beta is here! Since I don’t want to keep you in suspense, I’ll kick off this announcement with our impressive changelog: · 75+ new locations · 30+ new allies · 500+ new dialogues · 30+ days of new content (no time limit) · Crisis events · New enemy types & factions · Vehicle travel · Skill perks · Ally traits · Thrown weapons · Data system (basic) · Dog allies and enemies · Speci… | — | |
| Community | Dead State At PAX with Indie MEGABOOTH next week! We're very excited to announce that DoubleBear Productions will joining the Indie MEGABOOTH at PAX Prime again this year, showcasing Dead State alongside 70+ other awesome indie developers! You can check out our Indie Megabooth page here: Dead State at IMB . We'll have an exciting professional trailer coming soon that we can't wait to show off, too! If you'll be at PAX and you'd like to check o… | — | |
| Community | Update #3, Change Log, and Big News :D Today, we’ve updated the First Seven Days build for the last time. Before you panic (man, I hope you kept reading), what we mean is future updates will open up the build beyond the first week. Internally, we have been working on creating content, implementing progression, and refining or fixing systems. The system changes are reflected in the 7 Days build. Some of you have written to us (or sho… | — | |
| Community | Update #2 - Info and Changelog We’ve got a major new update to the Early Access build for you today! We’ve added character creation, basic goals (experience system), two new locations, two new random encounters, combat bark functionality (note – allies will eventually have unique barks, grabbing from generic list right now), an ambient sound system, and many bug fixes and combat balance additions (although combat is getting… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.