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Dead StateNewsDead State v.1.0.0.12 Changelog
Game update

Dead State v.1.0.0.12 Changelog

Dead State · published 5 Dec 2014, 05:16 UTC

All newsPlayers around this dateRead on Steam

We've gone ahead and released a day one patch to help improve your gameplay experience - we hope that this will address some of the concerns you've reported!

Changelog:
Fixed crash that occurred when attempting to load game without saves.
Fixed an issue where changing graphic settings in-game caused visual glitches
Fixed text cut-off issues that occurred in some GUIs
Multiple pathfinding issues fixed, including:
Fixed allies occasionally giving up on following you up or down stairs
Fixed most occurrences of characters occasionally sharing a square
Fixed an issue with enemies occasionally not attacking you
Fixed most occurrences of enemy 'pacing' in combat
Fixed issue where characters occasionally stopped a square or two away from their destination
Changed incorrect hovertext on pending custom portrait button - this is a planned post-release feature
Fixed incorrect data text
Adjusted/balanced morale loss and drain
Fixed game freeze that occurred when attempting to upgrade cars.
Fixed Getz amount of time unavailable
Fixed a couple outstanding dialogue bugs

We plan to deliver another patch hopefully next week. The devs have been hard at work with little to no sleep for a month or longer, and we could use a day or two to recover before we dive back in to working on Dead State, so please bear with us :) We have heard your biggest pain points and I promise they're on the list to get fixed as soon as we can! Thanks for your patience and understanding.

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