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Dead StateNews12-HOUR MARATHON DS:R Stream Tomorrow + Reminder about Indie Megabooth Stream Fridays!
Community

12-HOUR MARATHON DS:R Stream Tomorrow + Reminder about Indie Megabooth Stream Fridays!

Dead State · published 17 Jun 2015, 23:34 UTC

All newsPlayers around this dateRead on Steam

Join our Scripter / QA Lead Jake as he plays Dead State: Reanimated for 12 hours straight on the DoubleBear Twitch channel, tomorrow starting at 10 a.m. Pacific Time!

Our Twitch channel is here:
DoubleBear Twitch Channel

As a bonus, the stream will also feature viewer polls that influence the choices Jake makes as he plays - who will he take into combat with him, what to do with a problematic ally, and how to handle a crisis are all possible decisions you can help him make.

For starters, you can help him pick the character build he'll play:
DECIDE MY FATE.

Chip in, get hyped, and be sure to join us tomorrow morning (6/18) at 10 a.m. to see how far our team expert can get in twelve hours time!

Also keep in mind that Friday we'll be doing our regular stream on Indie MEGABOOTH's Twitch channel at 4 p.m. PDT, here:
Indie Megabooth Twitch Channel

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Community26 May 2015Dead State demo updatedHi everyone, Just a quick update for the people who've asked: The demo is now updated to include Dead State: Reanimated content and fixes. Please check it out if you're on the fence about buying the game - it's the first seven days of gameplay, so you can actually carry your progress from the demo into the full game if you choose to buy it. Enjoy!Game update13 May 2015Dead State: Reanimated is here!​​​​We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated! DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, f…Community30 Apr 2015Quick Progress UpdateHi everyone, I know many of you are looking forward to the upcoming update, so I wanted to let you know how we're doing! We're tantalizingly close, but not quite there yet - we're wrapping up final testing and fixes and making sure that the huge number of new things in this build all play together nicely. We're hoping to wrap things up in the next few days, if the fates favor us - just keep in…