Dead State
Last seen
9Sampled 16 minutes ago · not a live figure
—of peak
All-time peak
1,408Dec 2014
Last seen
9Sampled 16 minutes ago · not a live figure
All-time peak
1,408Dec 2014
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Dead State v.1.0.0.134 Changelog Hi everyone, We’ve released a small patch in response to your feedback on the boards; this patch addresses three of the most frequently reported concerns of players as well as provides some other miscellaneous updates as well. Changelog (spoiler-free) Further optimized real-time pathfinding in small areas and fixed issue with stairs. Fixed a major faction event. Fixed some scripting issues whic… | — | |
| Game update | Dead State v.1.0.0.102 Changelog Hi everyone, Our apologies for the delay on this patch, and thanks for waiting. We ran into a couple unforeseen issues while packing and uploading the build today that needed to be resolved before anything could be released. Changelog: Added autosaving feature. Added feature to upload your own image in character creation. Adjusted duration of status effects and fixed status lock issue. Provided… | — | |
| Game update | Sunday 12/7 Patch Announcement The latest update will fix some issues with the last patch, as well as make your save games valid again. We apologize for the inconvenience. We worked as quickly as we could to remedy the issue and will make sure that future patches go through a more rigorous testing process. We tried to fix as many of the release day issues as possible this weekend, and were a little too enthusiastic about mak… | — | |
| Game update | Dead State v.1.0.0.34 Changelog Hi everyone, A stability and performance improvement patch. You've all been a huge help in tracking down the biggest issues and we plan to keep using your feedback to improve the game. Thank you! Here's what's in the patch today: Fixed charge weapons losing ammo in shelter inventory. Fixed special music tracks getting overwritten by default music. Greatly improved out-of-combat pathfinding perf… | — | |
| Game update | Dead State v.1.0.0.12 Changelog We've gone ahead and released a day one patch to help improve your gameplay experience - we hope that this will address some of the concerns you've reported! Changelog: Fixed crash that occurred when attempting to load game without saves. Fixed an issue where changing graphic settings in-game caused visual glitches Fixed text cut-off issues that occurred in some GUIs Multiple pathfinding issues… | — | |
| Game update | Dead State v.1.0 - Changelog Added endings! Added primary achievements, more soon! Added correctly sized GUIs for all screen resolutions. Improved and added GUI elements, such as the proper Memorial Wall, Suggestion Box, and Pop-Up GUIs. Added ranged weapon mod jobs. Added car upgrade jobs. Added car trunk functionality. Improved and fixed loot, art, combat, and more on many levels. Improved and fixed many dialogues. Impro… | — | |
| Game update | Secret Bonus Hotfix Patch! (5.5) Surprise! We know we said #5 was the absolute last patch before release, but we wanted to push a few hotfixes out for those of you who plan to keep playing Early Access right up ‘til launch day. We tossed in some miscellaneous other fixes and updates while we were at it. Enjoy! 5.5 Changelog: · Fixed inter-floor combat issues on levels like the Ballinger Hospital and the Lucky Rabbit Motel. · F… | — | |
| Game update | Patch #5 - The Final Pre-Release Patch is Here! This is it - the final patch before launch! Patch #5 is bursting at the seams with features and fixes, including many requested or suggested by YOU, the Dead State community. Now, while we’re giving you lots to chew on today, we want to remind you that this isn’t the final game - endings are being reserved for the final release, and there will still be many improvements coming before the final… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.