Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dead StateNewsDead State v.1.0.0.34 Changelog
Game update

Dead State v.1.0.0.34 Changelog

Dead State · published 7 Dec 2014, 00:39 UTC

All newsPlayers around this dateRead on Steam

Hi everyone,

A stability and performance improvement patch. You've all been a huge help in tracking down the biggest issues and we plan to keep using your feedback to improve the game. Thank you!

Here's what's in the patch today:

Fixed charge weapons losing ammo in shelter inventory.
Fixed special music tracks getting overwritten by default music.
Greatly improved out-of-combat pathfinding performance.
Improved enemy movement towards noise.
Fixed neutral enemy morale penalty triggering multiple times.
Fixed crash related to double-clicking on some doors.
Fixed crash caused by unusual Job Board errors.
Fixed issue where allies not in the Scavenger Party would sometimes load into levels.
Improved neutral NPC warning for campsite area.

There are a couple known issues that will get fixed in the next patch, which we're already working on:
- For some people, ally portraits are hidden but the allies are still controllable in combat.
- There is some twitchiness in pathfinding towards interactable objects.

More from Dead State

Other announcements

All news
Community17 Jun 201512-HOUR MARATHON DS:R Stream Tomorrow + Reminder about Indie Megabooth Stream Fridays!Join our Scripter / QA Lead Jake as he plays Dead State: Reanimated for 12 hours straight on the DoubleBear Twitch channel, tomorrow starting at 10 a.m. Pacific Time! Our Twitch channel is here: DoubleBear Twitch Channel As a bonus, the stream will also feature viewer polls that influence the choices Jake makes as he plays - who will he take into combat with him, what to do with a problematic a…Community26 May 2015Dead State demo updatedHi everyone, Just a quick update for the people who've asked: The demo is now updated to include Dead State: Reanimated content and fixes. Please check it out if you're on the fence about buying the game - it's the first seven days of gameplay, so you can actually carry your progress from the demo into the full game if you choose to buy it. Enjoy!Game update13 May 2015Dead State: Reanimated is here!​​​​We’ve spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn’t just Dead State anymore - this is Dead State: Reanimated! DS:R isn’t just an update - it’s our definitive enhanced edition with brand-new content, f…