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Dead StateNewsBeta Patch #2 Released
Community

Beta Patch #2 Released

Dead State · published 2 Oct 2014, 02:23 UTC

All newsPlayers around this dateRead on Steam

Hi everyone,

The second patch to the Dead State Early Access Beta is now live! This week comes with a lot of content-side work - new levels, new allies added to the world, more dialogues, new crisis events, and more loot, among other things.

For our next patch, we plan to include major AI improvements, healing system changes, horses and cats, and a boatload of new content, among other things. I hope you're excited!

We know we've been quiet on the forums and Steam lately; everyone's working around the clock trying to push out more frequent patches with more features, content, and fixes, so the time flies by before we even realize it. We really appreciate that everyone's continuing to report their issues on Steam and on the Dead State forums. Though we may not always comment, we're still reading your feedback and using it to guide our priorities for each patch. Thanks for all your help!

Beta Patch #2 Changelog

Added unloading weapon ammo, as per popular request!
Added a few missing traits and perks
Fixed and updated existing traits and perks
Added dialogues and scripting for various faction encounters
Added loot to several existing levels
Added combat to several existing levels
Added props to several existing levels
Added several new levels
Added code to hide conditional maps until conditions are met
Added more PC character models
Added new crisis events
Added variation to panic behaviors depending on character
Added Memorial Wall and Suggestion Box content
Added a couple more fence attackers
Added new icons for job board tasks and armors
Fixed a bug where transferring items crashed the game
Fixed a crash that occurred when a character panicked with med. satchel in item slot 2
Fixed a crash that occurred when pushing characters back with two-handed weapons
Fixed a soft lock that sometimes occurred where characters would endlessly heal during panic
Fixed an issue where you could trade with neutral NPCs
Fixed a couple bugs with leadership commands
Fixed an issue involving item destruction + duplication occurring from panic
Fixed issues with loot containers on several levels
Fixed issues with ‘ghosts’ appearing
Fixed some issues with building models
Fixed an issue where KOed allies would follow the currently-controlled character
Balanced carry weight values
Balanced walking speed on area map

Enjoy!


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