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Dead StateNewsBeta Patch #1 Changelog
Community

Beta Patch #1 Changelog

Dead State · published 16 Sep 2014, 00:08 UTC

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Hi everyone! I hope you’ve been enjoying playing the Beta. We’re super grateful for all the feedback and bug reports that have been pouring in - you guys are totally awesome! You also did a fantastic job working together to identify potential causes of a couple major bugs, which helped us track them down and resolve them a lot quicker.

This first update addresses the biggest issues you guys reported, fixes various miscellaneous issues, tweaks balance, and extends a couple of features.

Here’s what’s new and/or improved in this build:

  • Fixed save corruption issue - this was related to save data for AI behaviors being doubled with each save. This should also fix some reported character combat lag.
  • Fixed return to shelter crash - thanks to the community, we discovered this was time zone-related and the game now uses its own internal clock independent of PC clock.
  • Adjusted lootlists for balance.
  • Added additional Leadership commands.
  • Added new AI behaviors and AI behavior fixes.
  • Memorial Wall can now be unlocked (but it only shows placeholder entries right now).
  • Suggestion Box can now be unlocked (but it only shows placeholder entries right now).
  • Added AC bonus from Vigor stat.
  • Fixed various dialogue issues.
  • Added various new dialogues.
  • Fixed blocking issues and exits for several levels.
  • Performed loot passes on motel levels.
  • Fixed various misc. art issues.
  • Implemented perk selection GUI art.
  • Implemented various shelter-related GUI art, including art for the shelter return summary and time passage on job board.
  • Fixed issue where players couldn’t max out weight through group trade interface.
  • Fixed a bug where damage resistance reported negative numbers.
  • Fixed a bug where the GO! command removed characters from the combat queue.
  • Added chainsaw sounds.
  • Added a few new levels and a couple new allies.
  • Finished the Allies portion of the Goals screen so you can now get more information - some data is not fully implemented yet, however.
  • Added pepper spray miss sound.
  • Fixed and “softened” level borders so that camera is less likely to get stuck behind them.
  • Added undead mobbing functionality - you’ll find the undead are scarier in groups now.
  • Added fishing pole item and fixed fishing bug - now you can catch all the fish your heart desires!
  • Added location unlocks from listening to the radio - I hope you’re tuning in every day...
  • Fixed an issue with the undead continuing to feast after a character stood up.
  • Fixed some issues with wall line-of-sight and wall positioning.
  • Tall fences now block LOS and attacks.
  • Fixed issues with dialogue overlap in crisis events.
  • Fixed some issues with existing perks and perk functionality.

As we move forward, we’ll continue to address game-breaking issues as top priorities, as well as add some new features, address problems with existing systems, add more critical path content, and continue loot passes, combat passes, and scripting on existing levels. Let us know what you’d most like to see in an upcoming patch and we’ll see what we can do!

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