Dustgrave: A Sandbox RPG
Playing now
1+0 vs. yesterday
4.8%of peak
All-time peak
21Dec 2024
Playing now
1+0 vs. yesterday
All-time peak
21Dec 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Revelations Update Hotfix #3 We just released a third hotfix for the Revelations Update, addressing issues that have been reported in the last two days! Changelog · Fixed several issues blocking dialogues and interactions unless the game is reloaded, or preventing barks to start. · Fixed some issues related to crimes. · Fixed a few levels having props that caused visual or navigation issues. · Fixed the issue of equipped w… | 20514565 | |
| Game update | Revelations Update Hotfix #2 We just released a second hotfix for the Revelations Update, this is a cumulative changelog including fixes from yesterday's hotfix. Changelog · Old savegames can now be deleted again. · Fixed a game blocking issue related to ranged Infested using their active Skills. · Fixed the issue with respecced characters not having talents shown when reaching the next level. The fix requires existing cha… | — | |
| Major update | The Revelations Update is available! Hello Adventurers! The Revelations Update is finally available, bringing dozens of new features and hundreds of fixes! We'd like to thank everyone who tested the update in beta and sent us precious bug reports! Character Progression Reimagined · Class Specializations: Classes now offer a more distinctive approach to the game. At level 3, you will choose a Specialization, unlocking unique combat… | — | |
| Community | The Revelations Update will launch on October 20th! Hello again, Adventurers! The time has come. We are happy to announce that Dustgrave's Revelations Update will launch on Monday, October 20th! All major features are in place, and we're in the final phase of polishing to ensure this release is our most stable and polished one yet. This is our most ambitious update ever, with a massive changelog including dozens of new features and hundreds of f… | — | |
| Community | Revelations Update Preview 3 - Improving the World Map Hello Adventurers! Welcome to another preview of Dustgrave’s Revelations Update, that we plan to release in September 2025 ! Today, we’re excited to show you how we’ve completely redesigned the game’s map . Since Dustgrave’s release, we’ve heard your feedback regarding the map size and its impact on exploration. Originally, we envisioned a vast 3D world where players could freely roam and disco… | — | |
| Community | Revelations Update Preview 2 - Reworking Classes Today we’re back with another Dev Diary, highlighting the substantial improvements we’re making to Classes and character progression in the upcoming Revelations Update . Your feedback on Dustgrave’s combat system has been overwhelmingly positive, yet many of you have asked for deeper progression options and more varied character builds. We heard you, and have completely reimagined our approach… | — | |
| Community | Revelations Update Dev Diary I - Changing Morale into Determination Hello adventurers! Ever since we released version 0.6, we’ve been focused on Dustgrave’s next big milestone: the Revelations Update . Today, we’d like to share some key highlights of what we are working on: · World Map Rework : a more compact, richer, and detailed map designed to make exploration more engaging and rewarding. · Settlement Simulation Overhaul : new simulation mechanics to better… | — | |
| In-game event | Patch 0.6.02 is live! A new patch is now available with all the fixes we made in the last weeks! Thank you again to all the people that sent us bug reports! Changelog · Moved the Tutorials Codex inside the Journal Panel. · Fixed a few UI scaling and anchoring issues when playing with non 16:9 screen ratios. · While in combat, enemies now have a see-through effect when hidden by obstacles like trees, making them easi… | — | |
| Game update | Critical combat hotfix uploaded We just uploaded a small hotfix which solves an issue with the combat getting completely stuck when using certain status effects! Unfortunately, when we released version 0.6.01, some WIP code was included in the release, but we now solved the issue! Thank you for the many reports! | — | |
| Major update | Patch 0.6 has been released! After a couple of months of hard work, we released a new major update for Dustgrave! This update features new content, new mechanics, dozens of fixes, and many quality-of-life improvements, including a lot of changes made based on your precious feedback! Major Changes · Added Dynamic Quest Events on the Map . While travelling you will now find dynamic locations popping up, with many of them off… | — | |
| In-game event | Patch 0.5.02 is live! Dustgrave has just been updated to version 0.5.02! While we keep working on larger content updates, we still managed to fix some issues found by players and release this patch. Thank you very much for all the bug reports! Changelog · Added the Difficulty setting in the New Game screen, to let people choose the Difficulty when starting the game. · Rewrote and optimized civilian AI. Traders will… | 17578251 | |
| In-game event | Patch 0.5.01 is available! Dustgrave has just been updated to version 0.5.01! Thanks to the many people who sent us detailed bug reports, and helped us catch these issues! We are also preparing a more detailed roadmap of what we're working on and what's planned for the next months, since many people have been asking for it. In the coming weeks, we won't only share the full plan with the community, but also periodically r… | — | |
| In-game event | Version 0.5 is available! It took us a little longer than expected, due to unforeseen technical hurdles, but we finally managed to upload and release Dustgrave's 0.5.0 build! This new update brings several changes and improvements that many of you have been asking for since the game's Early Access release! We have a massive changelog, so we split it in several sections to make it easier to read. Major Changes · It is no… | — | |
| Community | Dev Diary: features and improvements we're making for version 0.5! Good day, adventurers! We've been spending this month working on version 0.5 , Dustgrave's first real update! With this update, we will bring several improvements to what's in the game and add features to make the world feel alive! Improved and expanded political simulation Factions are now much more active! They will send parties to occupy or raid enemy settlements, move supplies across the ma… | — | |
| In-game event | Patch 0.4.09 and some details about future updates! Happy new year, dear adventurers! Today we released a new update for Dustgrave, fixing several issues reported in the last days. Thank you for the many reports you sent, they helped us a lot when tracking those bugs! We also started working on new features that we plan to deliver before the end of the month. In particular, we are adding new events to the world's simulation to make the continent… | — | |
| In-game event | Patch 0.4.08 is live! We just uploaded a new patch, bringing several fixes to the bugs reported in the last few days! Changelog · Critical : Fixed a blocking issue when dismissing certain companions · Critical : Fixed an issue with certain quests spawning half-broken and blocking the load of some levels. Now they will disappear and stop causing issues. A general fix is being tested, to ensure better quest spawning a… | — | |
| In-game event | Say goodbye to slow loading times, the patch 0.4.07 is here! We did it! We drastically reduced loading times thanks to several changes made to Dustgrave's code! Our testing resulted in loading times (from savegames) reduced by 60% - 75% depending on the configuration. Levels and map loading times have been slightly improved, but nothing major. In the next months, we will work on all levels to make them lighter and improve their loading times too! Changel… | — | |
| In-game event | Patch 0.4.06 Time for a new update! This one solves several issues, including a critical issue creating infinite loadings. We are still working on improving loading times for savegames and we are now testing the results of what we did in the last days. On all our PCs, we had a drastic reduction of loading times, in some cases going down by 60%, and we are now ensuring nothing strange is happening after the… | — | |
| In-game event | 0.4.05 Hotfix Good day to you, explorers of the arid shrubland! Today we released a small hotfix to address to issues: · Fixed an issue with the Settings panel, which got completely bugged because I am not a smart person. · Fixed an issue with Items and Inventories that prevented to acquire more items after reaching a certain threshold. Items will no longer disappear when looting, buying, or dismantling. We… | — | |
| In-game event | Patch 0.4.05 has been delivered! Smaller update today, because we finally got rid of most major issues we've been able to track, so we started addressing loading times, but it will take a while to optimize them! In the meantime, here's the changelog of today's patch: · Fixed the Fast Hands achievement. · Fixed an issue preventing certain NPCs from generating rewards for quests. · Fixed a game-blocking issue linked to NPCs with… | — | |
| In-game event | Patch 0.4.04 is online! We did it. For all you Shouts enjoyers, now you will finally get to see and use your missing Skills! We also fixed many other issues, so here's the changelog! · Critical : fixed an issue happening when deserters are spared during a subquest, and added as allies for a final assault in a Major Quest. · Critical : fixed a critical issue with missing parties blocking the game. Savegames blocked by… | — | |
| In-game event | Version 0.4.03 is live! Another day, another patch! We're still fixing a few important issues and we're taking the time we need to avoid creating more bugs by doing a rushed work, but we still managed to upload some useful fixes! Changelog: · Critical : Greatly improved pathfinding on the map for the player, reducing delay after clicks to zero in most scenarios. · Fixed a minor issue on the map with its rendering. · F… | — | |
| In-game event | Patch 4.02 is here! A new patch has been uploaded, even if we (actually I, the fool writing this) forgot to change the version shown in the main menu! This patch addresses some of the issues you reported in the last days, here's the changelog! · Critical : fixed a blocking issue in combat which left NPCs stuck. We are really sorry about that. · Critical : fixed a rare blocking issue in combat. It only caused one b… | — | |
| In-game event | Patch 4.01 is online! Another day, another update! This one addresses a few critical issue which blocked progress in the game, and replaces the SSAA with a lighter one based on FSR. · Critical : fixed a critical issue which prevented to finish the major quests involving the defense or protection of a settlement from various threats. Now the progress meter works properly and let you finish the quest. · Critical : fix… | — | |
| In-game event | First Patch released! The first patch for Dustgrave has been released! Thanks to the many feedbacks and bug reports, we managed to track and fix several issues. We also changed the balancing a little to make the experience smoother! We are also tracking the source of crashes some of you are experiencing, and we will do what we can to provide a solution as soon as possible. Thanks for your patience and support! Patch… | 16660195 | |
| News | Dustgrave's Early Access begins now! It finally happened, Dustgrave has been released and we begin our Early Access Journey! This is an important step in a long journey started four years ago, but it's only the beginning of a new development phase, which will see our development team follow the community's feedback to deliver content and improvements based on your suggestions! Thank you for being part of this journey and have fun… | — | |
| Community | What's going to be in Dustgrave EA Release? As Dustgrave’s Early Access release approaches, we wanted to share with you more details about what you’ll find in the current version of the game and what our plans for the future are! Our ambitious goal with Dustgrave is to create a deep and vast RPG Sandbox experience, focusing on player’s freedom and the impact of choices on the game’s world. We focused on creating the core gameplay feature… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.