Smaller update today, because we finally got rid of most major issues we've been able to track, so we started addressing loading times, but it will take a while to optimize them! In the meantime, here's the changelog of today's patch:
- Fixed the Fast Hands achievement.
- Fixed an issue preventing certain NPCs from generating rewards for quests.
- Fixed a game-blocking issue linked to NPCs with missing equipment.
- Fixed some dynamic quests spawning outside of Major Quests, leading to parsing issues and a general lack of consistency.
- Rebalanced the amount of opponents spawned in early quests. This is just a first step, we will soon tune the algorithm to create more balanced challenges.
- Fleeing enemies now grant XP.
- Fixed the name of some passives that were called Though instead of Tough because in 18 months since their creation no one noticed the typo.
- Fixed an issue with items gained from companions disappearing after dismissing companions. Sadly it may not be fully save compatible with companions that have already been recruited.
- Removed some RenderTextures from the map as a possible solution to the crashes a few people have been experiencing.
Have fun!