Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dustgrave: A Sandbox RPG›Events›Revelations Update Hotfix #4
Game update

Revelations Update Hotfix #4

Dustgrave: A Sandbox RPG · published 10 months ago

All eventsPlayers around this dateRead on Steam

Another hotfix has been uploaded, this one with a larger changelog!

IMPORTANT: we had to change some code related to how settings work, so starting this version of the game will reset all settings to default.

Changelog

  • Fixed a critical issue happening after dismissing the companion recruited in the Prologue before finishing that storyline. If you have a corrupted savegame because you dismissed the starting companion before finishing the prologue storyline, please get in contact with us at [email protected] and we will try to manually recover your savegame!

  • Fixed some string not showing properly on items.

  • Fixed some other issues blocking fights, we are still working on some other scenario and we will soon fix everything. All the people that sent us bug reports have our heartfelt gratitude!

  • Fixed Canneto's exit point to avoid people spawning on a hill when going back to the world map.

  • The name of hovered characters is now shown on the upper area of the screen, so that it's easier to identify allies and enemies.

  • Improved pathfinding in real-time to reduce player's clicks not being registered. We are actively reworking this aspect and will soon provide a much more performant and reliable fix, so that your characters will no longer stay still instead of moving.

  • Added proper sounds to certain Actions, like unique spells.

  • Reworked a few things in the combat UI so that the Actions bar immediately prevents clicks on the ground as soon as it starts appearing. This was made to prevent accidental movement when trying to select an Action right after finishing another one.

  • Fixed several missing characters in Chinese. They appeared as small squares due to them not being properly set in the font's texture.

  • Fixed several instances in which Chinese dialogues would show an empty string instead of the actual dialogue.

  • Fixed the Panavian Faction Trader never accepting to trade.

  • Fixed some barks showing "Invalid Faction".

  • Improved clarity on the World Map by changing Icons and not showing the name of secondary locations.

  • The name of the current Settlement is now shown in the Journal minimap.

  • Fixed an issue preventing Attacks of Opportunity from resetting at the end of the turn.

  • Fixed a rare issue with civilian AI that could generate null references.

  • Removed legacy code for Traumas that could lead to their appearance in rare circumstances.

  • Fixed a rare issue that could lead to items not being properly removed from the game's data, possibly leading to some bugs of different nature in longer playthroughs.

  • Fixed an issue with a perk modifier being added more than once and stacking until a game reload.

Thank you for your support!

More from Dustgrave: A Sandbox RPG

Other announcements

All events
Major update27 Aug 2026Dustgrave's Explorer Update is now available!Hello Adventurers! We just released the Explorer Update for Dustgrave, a new major update bringing radical improvements to balance, progression, quest structure, and quest variety! We spent the last few months working on the content and polish the game needs for its final release, and since we don't want to break existing savegames, this update only features some of what we've been cooking up!…In-game event19 Mar 2026A new update has been released!Hello adventurers! We just updated Dustgrave to version 0.8.3! We spent the last months rebuilding and cleaning part of the codebase, to permanently address some issues and bottlenecks in the game! Considering the limited traction Dustgrave is having in this phase of its early access, we decided it would be a wise thing to allocate some time to this process. This meant creating new internal too…Game update23 Oct 2025Revelations Update Hotfix #3We just released a third hotfix for the Revelations Update, addressing issues that have been reported in the last two days! Changelog · Fixed several issues blocking dialogues and interactions unless the game is reloaded, or preventing barks to start. · Fixed some issues related to crimes. · Fixed a few levels having props that caused visual or navigation issues. · Fixed the issue of equipped w…