Solar Nations 2
Playing now
25+0 vs. yesterday
7.0%of peak
All-time peak
359May 2026
Playing now
25+0 vs. yesterday
All-time peak
359May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Experimental Features Update Changelog · Strategic Bombers added · Tanks nerfed · Air units buffed · Unit experience made more important · New history system for world events · Releasable countries This is not on the main branch, it is on the experimental branch | 25005955 | |
| Community | 4d4f4c4f43482048415320414e20414e4e4f554e43454d454e5420544f204d414b45 Attention, humans. Your time nears its end. This audio-visual datastream will explain your future. Viewing is mandatory. 43484f49434520495320414e20494c4c5553494f4e2e2046524545444f4d2049532041204c49452e205355424d495353494f4e20495320544845204f4e4c59204f5054494f4e2e | — | |
| Game update | 0.18 Patch 8/19 Fixed Bug with moloch missions · Shared mission trees give buffs to all members · Fixed localization errors on robot assembler · Fixed bug where some notifications would spazz out when selected · Lack of diplomatic capacity now gives -10 stability | — | |
| Game update | Small Patch 6/16 Made the leader level up and edit buttons bigger · Changed macro build number behavior, now ctrl+shift builds 125, and alt will build 1 per region at maximum · Project upkeep now scales with project cost · Notification system improvements: each notification will be bundled by type and you can look through them more easily. | — | |
| Steam news | Price Increase Warning + 0.19 Forum Solar Nations 2 has always been planned to increase in price as it approaches full release, with the final 1.0 price planned to be $20. Since I am getting closer to that point, I'm planning to begin increasing the Early Access price soon rather than doing one large jump right before release. I have to do this because I want to do a launch discount when the game actually comes out as well as avo… | — | |
| Game update | Small Patch AI optimizations · Big text option enabled by default · Low graphics settings enabled by default · Fixed bug where polish language didnt work IMPORTANT DOES YOUR GAME LOOK WEIRD OR HAVE A LOW RESOLUTION? IF SO I NEED TO KNOW | — | |
| Game update | 0.18 Small Update Changelog · Provisional support for some other languages (Spanish, French, German, Italian, Polish, Russian, Swedish, Chinese), report localization issues on the discord, there will undoubtably be some. · Bug fixes · Unit movement optimization · UI improvements- big text option is now optimized for smaller resolutions making text larger overall | 24697641 | |
| Game update | Some Bugfixes Fixed bug where multiplayer formables didn't work · Fixed Imaginarium Flag | — | |
| Game update | Bugfix: AI colonization AI colonization behavior fixed, AI should now colonize more often | — | |
| Game update | 0.18 2025 Fix Some black magic replaced the 0.18 2025 scenario with the 0.17 one. It has been fixed. I also increased the size of the mission tree screen | 24576821 | |
| Major update | Update 0.18 Hello everyone, here is the full changelog for the 0.18 update. Mission Trees Mission Trees have been added to some situations, and present new challenges for some nations to do during the game. The idea of mission trees is to incentivize and direct the player without forcing them to do a specific course of action, so they are still very open ended, but provide small or large bonuses based on t… | 24565741 | |
| Community | Update 0.18: More Details I made a video with some more details on update 0.18 including some of the mission trees I did not talk about in the previous announcement: | — | |
| Community | August 5: Update 0.18 Hello everyone, I know there hasn't been an update in a little while and today I am going to explain why. I have been working on some cool stuff recently that has been very time consuming but I am glad to say that it is finally nearly ready for the main branch. 0.18 is going to be live on August 5 , and along with all of the stuff currently in the Experimental branch there is some new things th… | — | |
| In-game event | Experimental 0.18 Update 3 Changelog · Experimental UI optimizations · Graphical improvements · 2025: Political changes, culture trait changes, religion changes 2025 Changes I have been slowly changing the 2025 start date to be more in line with reality. The pre existing date had many issues which primarily came from the fact that it was ported with few changes from 2092 and that I was busy working on interstellar when I… | 23906374 | |
| Community | Mars Rising: United Colonies to Solar Federation Hello, I made a video about a United Colonies campaign I played, you can find it here: | — | |
| Game update | Experimental 0.18 Update 2 Changelog · New notification when a crisis is happening · New pre-game technologies · Bug fixes · AI behavior changes | 23864633 | |
| Game update | Small Update: Credits Hello everyone, I was made aware of an issue where the credits were not displaying properly. This is something I had overlooked, and it led to concerns about some of the exoplanet textures (which are from SpaceEngine, if you did not know). SpaceEngine PRO allows for commercial use of their textures (which are very good), and I have SpaceEngine PRO on my main steam account. However, since the cr… | 23831638 | |
| Game update | Beta 0.18 Update 1 Hello everyone. Today I have some more changes for the experimental branch. I have been working on localization recently, but have so far been unable to make good translations since I do not know any language other than english, however the backend support is now there. Changelog · Back end multiple language support (no idea how to translate properly yet) · AI behavior changes · Evil Crisis sit… | 23813471 | |
| Community | Experimental 0.18 Hello everyone, I have a significant set of updates today. Here is the changelog: Changelog · Subregions enabling can now be selected at game start, but cannot be changed once the game has started · New mod defines editor tool in the mod uploader section. This tool will do the formatting of the json files for you, and help build new mod content. · Research costs reduced by ~20%, but education r… | — | |
| Community | Why I Made Solar Nations 2 This video talks about some of the things I like most about Solar Nations 2 and why I made it. | — | |
| Community | Experimental Subregions Test Hello everyone, I have something interesting for you today. I have been experimenting with Subregions for a bit and found that they make an interesting addition to the game, but since they are a very significant alteration I want to gauge your thoughts before I commit to implementing them. What are Subregions? Subregions are those little province things you can select on the map with Ctrl-click… | — | |
| Community | Community Workshop Showcase Video Hi everyone, I am impressed by the community content some of you have made so I decided I would showcase it in a video. | — | |
| In-game event | Update 0.17.2 Hello everyone, today I am pushing the 0.17.2 Update from the experimental branch into the main branch. If you are already on the experimental branch there is nothing new, but everything in the update is compiled here for convenience. Now, any time a tooltip generates a word that corresponds to a game concept, it will show up with a blue tint and an underline. When you hover over this element,… | 23511080 | |
| Game update | 0.17.2 Finishing Touches Changelog · Made automatic unit control update more frequently · Fixed overflow damage bug with losses penalties · Bug fixes | 23511080 | |
| Game update | 0.17.2 Bug Fix Changelog · Fixed Max UObjects crash bug · That bug was also causing unusual lagspikes and performance decline | 23488135 | |
| Game update | 0.17.2 Small update Mostly bug fixes Changelog · Fixed flicker bug · Fixed particle effects not working bug · Misc bug fixes · UI Improvements · Can now reorder research queue · Ledger · AI behavior modifications | 23477461 | |
| In-game event | Experimental 0.17.2: Nested Tooltips Hello everyone, I know a lot of people have been complaining about the UI and I have been working on some things to try and improve it. One consistent desire has been to implement nested tooltips which give more information about certain game systems. I initially believed it would be quite difficult to implement this given the constraints of the engine, however I discovered a method that allowe… | — | |
| Game update | Experimental 0.17.2 Hello everyone today I have some changes for the experimental branch. They are mostly bug fixes, but there are some other things. Changelog · Colonization is now a set population (10k) with slight alterations from policies · New colonial policy for some bonuses in colonization · Fixed 2025 world wonders not being there · Added some more factories and buildings to various countries in 2025 · Rev… | 23374956 | |
| Community | The World of Solar Nations 2 I made another video: This one is more about the world of the game, its feel, and how you can get creative with your country. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.