Solar Nations 2
Playing now
31+8 vs. yesterday
8.6%of peak
All-time peak
359May 2026
Playing now
31+8 vs. yesterday
All-time peak
359May 2026
| Published | Title | Build |
|---|---|---|
| Experimental Features Update Changelog · Strategic Bombers added · Tanks nerfed · Air units buffed · Unit experience made more important · New history system for world events · Releasable countries This is not on the main branch, it is on the experimental branch | 25005955 | |
| 0.18 Patch 8/19 Fixed Bug with moloch missions · Shared mission trees give buffs to all members · Fixed localization errors on robot assembler · Fixed bug where some notifications would spazz out when selected · Lack of diplomatic capacity now gives -10 stability | 24829165 | |
| Small Patch 6/16 Made the leader level up and edit buttons bigger · Changed macro build number behavior, now ctrl+shift builds 125, and alt will build 1 per region at maximum · Project upkeep now scales with project cost · Notification system improvements: each notification will be bundled by type and you can look through them more easily. | — | |
| Small Patch AI optimizations · Big text option enabled by default · Low graphics settings enabled by default · Fixed bug where polish language didnt work IMPORTANT DOES YOUR GAME LOOK WEIRD OR HAVE A LOW RESOLUTION? IF SO I NEED TO KNOW | — | |
| 0.18 Small Update Changelog · Provisional support for some other languages (Spanish, French, German, Italian, Polish, Russian, Swedish, Chinese), report localization issues on the discord, there will undoubtably be some. · Bug fixes · Unit movement optimization · UI improvements- big text option is now optimized for smaller resolutions making text larger overall | 24697641 | |
| Some Bugfixes Fixed bug where multiplayer formables didn't work · Fixed Imaginarium Flag | — | |
| Bugfix: AI colonization AI colonization behavior fixed, AI should now colonize more often | — | |
| 0.18 2025 Fix Some black magic replaced the 0.18 2025 scenario with the 0.17 one. It has been fixed. I also increased the size of the mission tree screen | 24576821 | |
| Update 0.18major Hello everyone, here is the full changelog for the 0.18 update. Mission Trees Mission Trees have been added to some situations, and present new challenges for some nations to do during the game. The idea of mission trees is to incentivize and direct the player without forcing them to do a specific course of action, so they are still very open ended, but provide small or large bonuses based on t… | 24565741 | |
| Experimental 0.18 Update 2 Changelog · New notification when a crisis is happening · New pre-game technologies · Bug fixes · AI behavior changes | 23864633 | |
| Small Update: Credits Hello everyone, I was made aware of an issue where the credits were not displaying properly. This is something I had overlooked, and it led to concerns about some of the exoplanet textures (which are from SpaceEngine, if you did not know). SpaceEngine PRO allows for commercial use of their textures (which are very good), and I have SpaceEngine PRO on my main steam account. However, since the cr… | 23831638 | |
| Beta 0.18 Update 1 Hello everyone. Today I have some more changes for the experimental branch. I have been working on localization recently, but have so far been unable to make good translations since I do not know any language other than english, however the backend support is now there. Changelog · Back end multiple language support (no idea how to translate properly yet) · AI behavior changes · Evil Crisis sit… | 23813471 | |
| 0.17.2 Finishing Touches Changelog · Made automatic unit control update more frequently · Fixed overflow damage bug with losses penalties · Bug fixes | 23511080 | |
| 0.17.2 Bug Fix Changelog · Fixed Max UObjects crash bug · That bug was also causing unusual lagspikes and performance decline | 23488135 | |
| 0.17.2 Small update Mostly bug fixes Changelog · Fixed flicker bug · Fixed particle effects not working bug · Misc bug fixes · UI Improvements · Can now reorder research queue · Ledger · AI behavior modifications | 23477461 | |
| Experimental 0.17.2 Hello everyone today I have some changes for the experimental branch. They are mostly bug fixes, but there are some other things. Changelog · Colonization is now a set population (10k) with slight alterations from policies · New colonial policy for some bonuses in colonization · Fixed 2025 world wonders not being there · Added some more factories and buildings to various countries in 2025 · Rev… | 23374956 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 2 Sep 2026 | Wed | 19:39 | No patch notes · unannounced build | 25087417 | experimental_features | 1 | — |
| 20 Aug 2026 | Thu | 00:24 | 0.18 Patch 8/19 | 24829165 | public | 1 | — |
| 9 Jul 2026 | Thu | 17:20 | No patch notes · unannounced build | 24132115 | old_0.17 | 1 | — |
| 21 Mar 2026 | Sat | 06:53 | No patch notes · unannounced build | 22443748 | old_0.16 | 1 | — |
| 17 Feb 2026 | Tue | 02:09 | No patch notes · unannounced build | 20715419 | old_0.15 | 1 | — |
| 2 Feb 2026 | Mon | 23:39 | No patch notes · unannounced build | 17217629 | old_0.9 | 1 | — |