Solar Nations 2 · build 23813471 · published
Hello everyone. Today I have some more changes for the experimental branch. I have been working on localization recently, but have so far been unable to make good translations since I do not know any language other than english, however the backend support is now there.
Back end multiple language support (no idea how to translate properly yet)
AI behavior changes
Evil Crisis situations are now very different: they are "good" and give you bonuses but you can easily lose control of them and become Moloch/Eugenarchy.
Standardization of mod .json file naming convention. If yours "wasnt working" it was because of a load-order problem that only showed up on about half of machines.
Notification Settings: customize which notifications create popups
Bug fixes