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Solar Nations 2NewsSmall Update: Credits
Game update

Small Update: Credits

Solar Nations 2 · published 20 Jun 2026, 03:17 UTC · build 23831638

All newsPlayers around this dateRead on Steam

Hello everyone, I was made aware of an issue where the credits were not displaying properly. This is something I had overlooked, and it led to concerns about some of the exoplanet textures (which are from SpaceEngine, if you did not know). SpaceEngine PRO allows for commercial use of their textures (which are very good), and I have SpaceEngine PRO on my main steam account. However, since the credits were not displaying correctly, people did not know this, so I have added a credits.txt to the game files so that everyone knows what kind of external media I used when making the game.

Sorry for the misunderstanding, the lack of clarity was my fault.

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Game update14 Sep 20260.19 Bug FixChangelog · Fixed crash bug · You can now modify puppet cosmeticsGame update9 Sep 2026Experimental 0.19: Icon ChangesChangelog · Bug fixes · You can now be in 1 organization per type of organization · AI will build less units but each unit will be larger, specifically with giant AI empires · Fixed specific random crash bug originating from editing formable children · Planet filters on colonies and macro builder now work correctly · Limit of 1 imaginarium crisis faction at a time · Removed instances of countri…In-game event31 Aug 2026Experimental 0.19Hello everyone, the experimental branch has some new features. Here is what they are: Organizations General Changes · Non-alliance organizations no longer call all their members into wars. · Economic Unions now allow you to build on allies' territories, and export/import resources from them for free · Military alliances now allow you to recruit units in allied territory Germany can build buildi…