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Solar Nations 2NewsExperimental 0.17.2
Game update

Experimental 0.17.2

Solar Nations 2 · published 23 May 2026, 05:32 UTC · build 23374956

All newsPlayers around this dateRead on Steam

Hello everyone today I have some changes for the experimental branch. They are mostly bug fixes, but there are some other things.

Changelog

  • Colonization is now a set population (10k) with slight alterations from policies

  • New colonial policy for some bonuses in colonization

  • Fixed 2025 world wonders not being there

  • Added some more factories and buildings to various countries in 2025

  • Revised some reform and border inaccuracies in 2025

  • Lost units will now temporarily reduce the capacities they were composed of

  • More tooltips

  • Outliner UI changes

  • Bug fixes

More from Solar Nations 2

Other announcements

All news
Game update14 Sep 20260.19 Bug FixChangelog · Fixed crash bug · You can now modify puppet cosmeticsGame update9 Sep 2026Experimental 0.19: Icon ChangesChangelog · Bug fixes · You can now be in 1 organization per type of organization · AI will build less units but each unit will be larger, specifically with giant AI empires · Fixed specific random crash bug originating from editing formable children · Planet filters on colonies and macro builder now work correctly · Limit of 1 imaginarium crisis faction at a time · Removed instances of countri…In-game event31 Aug 2026Experimental 0.19Hello everyone, the experimental branch has some new features. Here is what they are: Organizations General Changes · Non-alliance organizations no longer call all their members into wars. · Economic Unions now allow you to build on allies' territories, and export/import resources from them for free · Military alliances now allow you to recruit units in allied territory Germany can build buildi…