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Solar Nations 2NewsUpdate 0.17.2
In-game event

Update 0.17.2

Solar Nations 2 · published 1 Jun 2026, 21:35 UTC · build 23511080

All newsPlayers around this dateRead on Steam

Hello everyone, today I am pushing the 0.17.2 Update from the experimental branch into the main branch. If you are already on the experimental branch there is nothing new, but everything in the update is compiled here for convenience.

Now, any time a tooltip generates a word that corresponds to a game concept, it will show up with a blue tint and an underline. When you hover over this element, it will show you even more information. You can continue to middle click to freeze the tooltips in order to read as much as you need to about each game system.

Changelog

  • Colonization is now a set population (10k) with slight alterations from policies

  • New colonial policy for some bonuses in colonization

  • Fixed 2025 world wonders not being there

  • Added some more factories and buildings to various countries in 2025

  • Revised some reform and border inaccuracies in 2025

  • Lost units will now temporarily reduce the capacities they were composed of

  • More tooltips

  • Outliner UI changes

  • Nested tooltips

  • New content for League of Blood (now Red Planet Alliance)

  • Changed Specializations to Urbanization, no longer requires player interaction

  • Fixed Max UObjects crash bug

  • That bug was also causing unusual lagspikes and performance decline

  • Made automatic unit control update more frequently

  • Fixed overflow damage bug with losses penalties

  • Bug fixes

More from Solar Nations 2

Other announcements

All news
Game update14 Sep 20260.19 Bug FixChangelog · Fixed crash bug · You can now modify puppet cosmeticsGame update9 Sep 2026Experimental 0.19: Icon ChangesChangelog · Bug fixes · You can now be in 1 organization per type of organization · AI will build less units but each unit will be larger, specifically with giant AI empires · Fixed specific random crash bug originating from editing formable children · Planet filters on colonies and macro builder now work correctly · Limit of 1 imaginarium crisis faction at a time · Removed instances of countri…In-game event31 Aug 2026Experimental 0.19Hello everyone, the experimental branch has some new features. Here is what they are: Organizations General Changes · Non-alliance organizations no longer call all their members into wars. · Economic Unions now allow you to build on allies' territories, and export/import resources from them for free · Military alliances now allow you to recruit units in allied territory Germany can build buildi…