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Solar Nations 2NewsPrice Increase Warning + 0.19 Forum
Steam news

Price Increase Warning + 0.19 Forum

Solar Nations 2 · published 16 Aug 2026, 20:06 UTC

All newsPlayers around this dateRead on Steam

Solar Nations 2 has always been planned to increase in price as it approaches full release, with the final 1.0 price planned to be $20. Since I am getting closer to that point, I'm planning to begin increasing the Early Access price soon rather than doing one large jump right before release. I have to do this because I want to do a launch discount when the game actually comes out as well as avoiding sales, and if you did not know you cannot change the price of a game and then also participate in a sale of any kind until 1 month has passed. Since a sale just ended, now seems like a good time.

I haven't finalized the exact timing yet. For people who already own the game, obviously nothing changes. I'm interested to hear what people think about the timing and how gradual the increases should be.

0.19

Also, I am beginning work on 0.19, so I want to hear what you all want as far as mechanics go. Here is the current idea:

  • Organization/diplomacy enhancements: orgs will be sort of like Federations/galactic community in stellaris with their own resolutions and such. Most of them will no longer be military in nature as well

  • Military rebalance: Tank nerf, air buff, overall make warfare more tactical

  • Religion (maybe)

I am more interested now in improving existing mechanics rather than adding new ones as I want to make sure that UX is a priority as opposed to adding more mechanics and then having to optimize or fix them so some things may change obviously.

THE PRICE OF SOLAR NATIONS 2 WILL INCREASE TO $15 ON AUGUST 20th

If you want to buy the game, do it now before the price goes up!

More from Solar Nations 2

Other announcements

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Game update14 Sep 20260.19 Bug FixChangelog · Fixed crash bug · You can now modify puppet cosmeticsGame update9 Sep 2026Experimental 0.19: Icon ChangesChangelog · Bug fixes · You can now be in 1 organization per type of organization · AI will build less units but each unit will be larger, specifically with giant AI empires · Fixed specific random crash bug originating from editing formable children · Planet filters on colonies and macro builder now work correctly · Limit of 1 imaginarium crisis faction at a time · Removed instances of countri…In-game event31 Aug 2026Experimental 0.19Hello everyone, the experimental branch has some new features. Here is what they are: Organizations General Changes · Non-alliance organizations no longer call all their members into wars. · Economic Unions now allow you to build on allies' territories, and export/import resources from them for free · Military alliances now allow you to recruit units in allied territory Germany can build buildi…