Caves of Lore
Playing now
2−3 vs. yesterday
2.0%of peak
All-time peak
100Jan 2023
Playing now
2−3 vs. yesterday
All-time peak
100Jan 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Prep and bug fixes This update is a small patch meant to precede the next update that will add more content. It provides important bug fixes and paves the way for more content. +1.7.5.0 (prep for a bigger patch coming soon) + Changed max damage from 9999 to 999999, because some of you are ridiculous, and I'm here for it + Fixed bug that generated too many copies of some cloaks + Fixed a bug that kept generating u… | 17812427 | |
| Game update | Item Updates and Bug Fixes 10/15/24 +1.6.8.0 + Fixed an issue with Adventurer's Helm + Fixed some inaccuratedisplay with spell level when using items with lots of level boosting enchantments + New Weapon: Broadsword + New Unique Club(Mace) + New Unique Hand-to-Hand Weapon + New Unique Set Helm + Increased Long Sword mim damage by 2 + Increased Claymore min damage by 5 and max damage by 5 + Fixed enchanting bug that let y… | — | |
| Major update | MAC Launch and Improvements! Hi everyone, Mike here! It has been a humbling experience to hear all the positive fan responses from you all on my Discord, Twitter(X), or in Steam Reviews. I am truly grateful for you kindness and support ❤️❤️❤️ While I’ve continued working on new things (yet to be announced) I’ve also been working to get much requested features into Caves of Lore. 📢I’m happy to announce that MAC support has… | — | |
| Game update | Dimas is now available much earlier in the game I've felt for a while now that Dimas appears too late in the game and players seem to agree. I've now made him available much earlier (in the same dungeon accessible earlier). For those that don't want to go back, or are past this point, he will still be available in the usual place. Both old and new work. 3/02/24 +1.5.2.0 + Dimas appears too late in the game for many players. Now he can be acc… | 13622411 | |
| Game update | Spells on items now add to your spell level, and max spell level capacity. + Spells on items now give a bonus level to that spell + Lots of minor fixes | 13595595 | |
| Game update | Minor QoL 2/15/24 1.4.7.0 + Bucklers can now be worn with bows and wo-handed weapons + Combat entries at the end of combat can now be scrolled through + Added some mouse-wheel scrolling options to a few places that didn't have it + Fixed some bugs | 13469533 | |
| Game update | Controller Fixes There have been some long standing controller related issues that I finally was able to address. I had to move to an entirely new input system to fix them, but it's working great now. | 13428212 | |
| Game update | Some new QoL options and a few minor adjustments With an influx of iOS players, I'm seeing new styles of play and also encountering new bugs (albeit minor ones). You should now be able to listen to other music sources external to the game. I wasn't aware that I was muting outside sources until now. 2/2/24 1.4.3.0 + Audio from other sources is no longer muted + Added rotation options more mobile devices + Moon Gems now show up in inventory mod… | 13352300 | |
| Major update | Anniversary Update! It's been a year since Caves of Lore launched. A lot has changed in that time. Players like you have been a big part of additions and improvements to the game. Below is a small summary of changes since launch. Controller Support, Achievements and Stat Respeccing. New Starting Character Options, including Female hero option. New Lore, New Secrets and Quest Notes. New Abilities, Traits, and Spell… | 13305425 | |
| Game update | Achievement fixes and some minor improvements and additions 1/11/24 + 1.2.2.5 + Fixed achievement numbers + New Summoning Book Spell: Destabilize + Saved games do better at recording which one should be loaded upon death + Starting health and mana for summons slightly reduced before bonuses are applied + Improved scrolling in skill, trait and enchanting menus (mostly for Android) | 13151987 | |
| Game update | Some improvements and prep for future updates I'm making some adjustments and balance changes to various parts of the game, and prepping for future updates where I plan to add some more abilities, spells, plus some other things I'm working on. 1/4/24 + 1.2.2.3 + Slightly Improved Distract + Slightly Improved Umbral Embrace and Minister of Wrath + New option in Preferences to be asked whether you want to leave loot behind after combat + "j"… | 13094810 | |
| Game update | Some new additions and a major quest change Hi everyone! First I want to mention a major change. There was a quest, Silk Road, that is given fairly early but could not be completed until later, and this was confusing a lot of people. I've moved the quest to later in the game. If you already have it. nothing will change. Aside from that, I've made some gold cost changes to Forging and Sharpening, as well as adding some new regular and uni… | 13064909 | |
| Game update | Easier Monster Lore sorting, minor bug fixes 12/14/23 + 1.2.1.8 + In Monster Lore you can now look at a list of monsters instead of only cycling through to the one you want + Minor UI fixes for Android + Minor bug fixes | 12968376 | |
| Game update | Shop adjustments, bug fixes 12/8/23 + 1.2.1.5 + A bunch more UI adjustments for screens that were having issues + Lowered potion cost for healing and mana potions, which also generate in stacks + Adjusted cost of items that have stat bosuses + Vendors now generate gear at a much more consistent rate, rather than in chunks + Library door no longer shows up as pickable + Made bridge in Infested Chambers more noticable xes | 12914489 | |
| Game update | New items, secrets and puzzles. It's been a bit since I added secrets or items, and I wanted to get some things off of my mind. Hopefully you find these small diversions and rewards worth the while. There are 2 new Unique Items, nestled within secret areas with unique puzzles to surround them. I've also encountered an unusual number of issues lately with odd sized screens and dpis. I'm doing my best to resolve those here on S… | 12865234 | |
| Game update | Minor bug fixes 11/30/23 + 1.2.1.3 + Fixed a bug that did not allow completion of Lore Master and Multipotentialite achievements (you will need to learn addition trait from Dread Host) + Fixed a bug that caused conversations words to be too close on some odd resolutions and dpis + Changed the way Recovery Rate is conveyed when Camping Limits are turned on (the previous way was confusing) | 12839981 | |
| Community | Nominate Caves of Lore Hi everyone! Thank you so much for playing Caves of Lore, and thank you to those who have supported me in other ways up to this point. This was a huge project to take on a solo-dev and I couldn't have seen it through without the support I got from you. I really appreciate all of the help, feedback, and reviews you have shown my game. Honestly, the game's reception and support from fans has all… | — | |
| Game update | You can now select a non-leading character when interacting with locks and traps Updates have been slow lately due to behind the scenes work, but here's a little update that I know has been asked for. 11/6/23 + 1.2.1.1 + When addressing locks and traps, you can now select a character other than your party leader + Fixed some rare bugs | 12635673 | |
| Game update | Minor Adjustments In the past month there have been a few patches without much comment. A lot of backend work was being done to support other platforms. That has mostly stopped for now, and some minor bug fixes and QoL have been done along the way. I will continue to address concerns and bug fixes when needed, and of course, drop by on Discord if you'd like to say hi. For those who do not know, you can view the… | 12389076 | |
| In-game event | Achievements! Achievements are finally here! Thanks to everyone who waited patiently. I got a lot of fun ideas from the community, and some of these will be very difficult to complete while others will be simple. For a few of these, previous games will have to re-interact with things, and even fewer require a new game (Such as, win on Nightmare). Enjoy! | — | |
| Game update | Camping Difficulty Option and new Spell + First, a new spell has been added to Planar Slag, a late game item. This will allow players to continue the questline without wasting unnecessary time dealing with moons. + Second, a new difficulty mode has been added for Camping. It defaults to Off. The ideas is that Tiredness builds up and acts like a resource when healing. Spending time in camp uses up your Tiredness, which then prevents y… | 11807086 | |
| Game update | Balance changes I've continued modifying purchasable Abilities and Traits to make them more relevant and further diversify strategies: + Added a new hero Trait for a monster that was missing one to give + Mark now deal 1 extra damage per level (up .5), and does not end turn + Slam now does only 10% less max damage + 3% increase per level (potential 40% increase by lvl 15) + Hurry still removes 25% damage, but… | 11722429 | |
| Game update | Balance and QOL QOL: + Traits can now be viewed when locked, and trait requirements can be seen beforehand + Items can now be marked for sale and sold en-masse + Sliders now indicate training progress in Kalindraur + New characters now get Skill Points for you to distribute, to account natural skill use Difficulty: + New body type Void has been added for some creatures + Too much Poison Resistance. Many creatu… | 11686526 | |
| Game update | Stat Tooltips and Balance changes Changes to stats from items, spells and traits can now be viewed in more details. Effect strength, item location and duration left can be seen when hovering over a stat modifier More balance changes, particularly for Abilities + Increase Collapse damage slightly + Crevice now has a chance to stun + Ability levels can now be capped + Belly Flop, Belch, and Melt no longer end turn, but Belly Flop… | 11645131 | |
| Game update | Balance changes and minor bug fixes 7/4/23 + 1.1.2.2 + Removing equipment that is the basis for another equipped piece (such as STR boost) will render effects from that other piece ineffective (turns red) + Fix for Steam Deck dragging bug + Sun Nova and Tide of Shadow do more damage and have less restrictions + Press no longer ends turn + Flame Lance damage slightly reduced + Increased damage for all elemental weapon enchants + W… | 11624371 | |
| Game update | New Starting Abilities I've been working to add more options at the start of the game. You can now select Abilities that will better support ranged or mage builds. + Added Ability choices for character creation. These will help with choosing melee, ranged or magic centric builds + Double-clicking will now Equip and Unequip gear + The last player in line no longer triggers combat if hit by an enemy + Fixed spawning go… | 11511043 | |
| Game update | QOL improvements I've been making lots of little changes here and there to improve overall QOL, and I think it's time to mention some things specifically. + An option now exists to show enemy HP on mouse-over during combat, if you haven enough lore to see health bars Mousing over the turn-order will show the HP regardless of the option being checked + Sell All button for stacked items + Monsters summoned by her… | 11428970 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.