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Caves of LoreNewsUnique Weapons Update
In-game event

Unique Weapons Update

Caves of Lore · published 25 Mar 2025, 23:10 UTC · build 17858822

All newsPlayers around this dateRead on Steam

The time has finally come to make Unique weapons more unique. I've also added a few new bows and a potion.
Another requested feature is allowing other characters to purchase starting abilities that Lannon has access to. They are pricier, but you get the primary and secondary when purchased. Only one character may have each of these abilities at a time, so there can be no duplication.
I've also increased the frequency of Ability points slightly to help with these purchases.

And, of course, bug fixes.

Enjoy!

3/24/25
+1.7.6.0
+ Added 3 new Unique Weapons
+ Buffed some unique weapons
+ Each Unique weapon now has a totally unique attribute
+ Added 2 new bows
+ Added a new super rare potion type
+ Starting abilites can now be purchased by other characters, but only one time each by the party
+ Ability points now come every 6 levels instead of 7
+ Changed max damage from 9999 to 999999, because some of you are ridiculous and I'm here for it
+ Fixed bug that generated too many copies of some cloaks
+ Fixed a bug that kept generating unique items at stores after they had already been bought or generated
+ Fixed Rycard leaping onto invalid tiles in rare circumstances
+ Fixed a rare screentouch bug when selecting items in a stash
+ Fixed a bug with Mana Fire reduction math
+ Fixed a bug where the inventory was not expanding properly on rare occasions, causing an error
+ Fixed a bug where Lannon would gain skill points after training
+ Fixed a rare pathfinding bug late game in Undermoor, using Seeking Lights
+ Fixed inventory size reducing to 120 (minimum is 240)

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