Tim Climpy's Warfair
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
28 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
28 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.2.58 Update! Just a small bug fix update this week! · Updated Unity Framework · Fixed bug in compilation of Outline shader · Updated Fog shader · Tweaked kill zones on El Mondo · Fixed problem when returning from a game, your cursor disappeared making it impossible to do anything! | — | |
| Major update | Tim Climpy's Warfair v1.2! Tim Climpy is back with another set of updates! This update is packing a lot of changes and improvements. Most of them are quality enhancements to improve the playability, but all serve to improve the experience! New Weapon! The HGV7. Bots are much improved. More intelligent, capable of using new weapons Steam Recording Integration! A new grenade type: Flashbang New camera movement and weapon m… | — | |
| In-game event | Brand new map! This update adds a new map! Party! A small, fast paced close combat map which takes place at 2am on a rooftop club. · Added new Night Party map! · Updated Unity frameworks · Improved range of visibility of water effects · Added additional lighting to multiple maps to improve night time · Performance improvements in sky rendering · Optimised shader performance · Improved path finding for bots ·… | — | |
| Game update | 1.0.24 Bug fixes ahoy! · Tweaked outline effect · Improved performance on Library map · Updated Unity framework · Updated shaders · Added stars at night time · Updated Ready Player Me Integration · Tweaked audio engine occlusion · Reduced Bot's volume · Fixed some bots spawning under the floor on El Mondo · Fixed small errors with audio engine · Fixed hole in library map · Fixed issue where anamorphic… | — | |
| Game update | 1.0.21 Updated frameworks · Updated name plates above team members. Also have nameplate fade over distance · Fixed and optimised some code relating to HODL gamemode · Fixed some errors with Fog shader · Fixed a performance regression with audio engine · Fixed some issues with Ready Player Me integration · Slowed vertical zip lines on tower map · Fixed an issue with the text case when readying up · Twe… | — | |
| Game update | 1.0.17 More bug fixes! · Reduced volume of Helicopter, thanks to oboeshoes, I hope he can now get a better night's sleep · Added further error checking to health calculations to try to stop someone having less than 0 health and becoming immortal, forever wandering our nightmares · Added new map selection to play menu to avoid being quite so lost! · Play menu now randomises weather, but does not random… | — | |
| Game update | 1.0.16 Small update to fix some current bugs · Changed how stats are picked up from Steam to reduce chance of items not getting unlocked correctly · Fixed a hard crash when using sniper scopes on 4k+ resolution · Fixed an issue where an silent exception would happen on UI buttons · Updated Unity framework · Small update to some shaders · Fixed issue where on a player dying would cause an exception whe… | — | |
| Community | Out of Early Access Out of Early Access Tim Climpy's Warfair started its journey during the Covid lockdown. Looking to pick back up some indoor hobbies I started back developing games. (When I was 15 i used to mod Quake/Duke3D and was a map designer with a couple of released store games in the late 90s). I was after creating something fun to play with friends, and so came Tim Climpy's Warfair. A competitive round… | — | |
| In-game event | v1.0!!! A new year, a new update! Highlights: New Map! Sci-Fi. A futuristic city map. 20 new skins! New Sci-Fi skins, robots, augmented humans, aliens and more! DLSS and FSR3 support. Select from the options menu to enable DLSS or FSR3 to improve image quality and performance with DLAA! Initial Ready Player Me integration! Create your own avatar in game or on readyplayer.me to use it in game! Ziplines!… | — | |
| Announcement | Tim Climpy's Warfair is leaving early access! Tim Climpy's Warfair released into Early Access in May, and since then I've been working on polishing and bug fixing. I've added: · New maps · New weapons · New skins · New game mods · Graphical improvements · Optimisations · A lot of bug fixes! I believe we are now at a point where, while there are always improvements to be made, I can say Warfair is ready to leave early access. But this is no… | — | |
| Game update | 0.96.12 More bug fixes ahoy! Some important ones in there, but adding further polish! · SteamDeck support! · Reenabled Realtime GI to improve darker areas · Tweaked quality levels for clouds, adding low quality option and improving the quality for normal · Tweaked fog quality settings · Reduced size of sniper glint · Fixed issue where in FFA, score wasn't being correctly calculated · Fixed issue where… | — | |
| Community | SteamDeck compatibility Tim Climpy's Warfair is now compatible with SteamDeck! The Steamdeck is detected and enables controller support and tweaks a few things to make the experience a little nicer. There is nothing you need to do to enable support, just install, and play. One day, we may get verified, but it relies on Valve to do those checks. | — | |
| Game update | 0.95.7 Another week, another set of fixes! · Optimised performance during menus and game with more efficient input code · Fixed a collider size discrepancy between right and left legs and arms · Tweaked gun shot sounds for multiple guns · Remove default sights if using a different scope · Updated sky shader · Changed night time colours to be less purple · Increase stars at night · Fixed an issue with… | — | |
| Game update | 0.94.8 Small patch this time! Some smaller fixes as we near leaving early access! · Added new announcer audio · Updated Incendiary fire effects · Updated shaders · Fixed bot spawn issue on Island map · Reduced strength of cloud shadows · After your first death on a team gamemode, your spawn points will randomise to avoid spawn camping on Haunted House · Fixed some small issues with fog · Updated multi… | — | |
| Major update | Tim Climpy wishes you a happy Halloween with new content! Tim Climpy here, wishing you a Happy Halloween! Back in 82, we didn't celebrate Halloween, what with all the fighting going on. We were lucky to even get a smell of candy. One early morning, Private Jenkins found a rat which he cooked and covered in maple syrup. THAT was our Halloween. Anyway, that's neither here nor there, I am here to tell you about, *checks notes*, Tim Climpy's Warfair - Hal… | — | |
| Game update | 0.92.7 Small update this week! New depth of field effect and some bug fixes all round! · Updated some shaders for optimisation · Updated cloth physics · Added Depth of Field when using a scope · Added some more cover in El Mondo map · Fixed some button alignment issues on main menu · Tweaked some walls on Temple map · Fixed some issues with kill streaks on death · Fixed issue with kill streaks not alw… | — | |
| Game update | Hotfix! Fixed bug where guns would not spawn! | 12042599 | |
| In-game event | 0.92.3 Main highlight is new map and new gamemod! But plenty of important bug fixes too Enhancements/Features · Paintball mod! You can now modify any game mode to introduce paintball mode. This reduces damage of projectiles, doubles ammo for everyone and adds paint effects. Also includes ramped up ragdoll physics because, why not. Thanks to GigaByteWide for the suggestion! · New map! Temple. An arena… | — | |
| Game update | 0.91.48 Another hotfix release this week as I continue to work on a new gamemode and rewriting the multiplayer stack New Features/Enhancements · Nerfed shotgun damage. As this fires multiple projectiles, it was sending around 40dmg per projectile. So if you cleanly hit it would be instakill. Have reduced this to around 15dmg per projectile meaning you can still 2 shot someone. May increase this in futu… | — | |
| Game update | 0.91.46 Another small bugfix release! · Fixed alignment issues on the main menu · Fixed alignment issues on loading screen · Fixed alignment issues on deploy screen · Fixed shader error on some skins · Fixed frag grenade taking too long to explode · Fixed recoil shake on shotgun · Increased spread of shotgun | — | |
| Game update | 0.91.45 Small hotfix for a memory leak with Steam Audio and further behind the scenes changes! | 11758705 | |
| Game update | v0.91.44 Slightly more exciting update this week as we have new features! Features/Enhancements · Lay prone! Thats right, you can now sleep on the job! Lie down, sleep off the night before. · Crouch and Prone are now toggleable by default, rather than needing to be held (because holding a key, while you hold another key and aim is hard) · Dive! Thats right, dive like your life depends on it! Sail throug… | 11710830 | |
| Game update | 0.91.33 Another patch release. Lots going on behind the scenes preparing for our new game mode. So this release is looking a little light, but its all happening behind that curtain! New Features/Enhancements · Added some additional sun effects · Added new water effects · Tweaked the outline shader a little to be slightly different · Optimised vegetation shaders · Optimised Fog shader (again!) · Improve… | — | |
| Game update | 0.91.30 Update Another update is released, not a massive amount of fixes, but some important ones nonetheless. Much of this update has been creating a groundwork for the next big update, which I will not include in the patch notes. More on that soon! Enhancements/Features · Improved performance of SSAO · Improved performance of fog effects · Reworked navigation of bots to be a little more efficient Bug Fixes… | — | |
| Community | Post Release Update So its been over a week since release, almost two, and while there have been some hotfixes there are more on the way. The next update will be addressing some further bugs with the game, mainly focusing on game breaking (as in you can't play it rather than something weird happening, because that's fun isn't it?). There are also some nice performance updates included. Meanwhile I am also working… | — | |
| Game update | 0.91.27 I'll be continuing to provide hotfixes for reported issues as they are resolved, while I am also working on a big content release. More details on that to follow in the coming weeks! (Not just a new game mode, but a completely different way to play Tim Climpy's Warfair with your friends!) Enhancements/Features · Added bot skill selector - this mainly effects weapon accuracy at this stage · Twea… | — | |
| Game update | 0.91.26 - Hotfix Small hotfix release for today, fixed: · Started to reorganise the gunlist so only weapons available for class are shown. Not quite there yet though · Fixed minigun being locked · Pistols are now able to be fired quicker after equipping Thanks to all those that have submitted bug reports! | 11282678 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.