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Tim Climpy's Warfair
News
1.0.21
Game update
1.0.21
Tim Climpy's Warfair
· published
23 Feb 2024, 12:17 UTC
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Players around this date
Read on Steam
Updated frameworks
Updated name plates above team members. Also have nameplate fade over distance
Fixed and optimised some code relating to HODL gamemode
Fixed some errors with Fog shader
Fixed a performance regression with audio engine
Fixed some issues with Ready Player Me integration
Slowed vertical zip lines on tower map
Fixed an issue with the text case when readying up
Tweaked input popup button size
Fixed an issue where on first play, snipers did not have the correct scope
Fixed knife kills showing as vehicle
Sniper glints no longer show in cars randomly
Fixed HODL sound being played across the map, rather than locally to the capture point
More from Tim Climpy's Warfair
Other announcements
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Game update
6 Oct 2025
1.2.81
Fixed CVE Fixed shader error on Haunted House Fixed incorrect ambient audio on a number of maps Improved rendering performance across the game Updated a number of shaders Updated audio profiles
Game update
6 Oct 2025
CVE-2025-59489 Fixed
Fix for CVE-2025-59489 Updated frameworks and shaders
Game update
24 Dec 2024
Update notes for 24/12
Relatively small update! · Improved AI edge cases and player detection · Updated to Unity 6 · Removed lengthy intro screen and replaced with splash image · Updated a number of components to be compatible with Unity 6 · Switched renderer for increased performance · Improved player and bot animations to smooth out some situations · Number of other minor bug fixes