Syndeo-Complex Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Update V35 Patchnote · Fixed a bug related to discoveries and the save system · Added a note about saving in the menu · PJS02_3: Fixed a bug where the OCTO-SKULL could float in the air · PJS03_2: Increased the number of aerobrakes : 13 > 20 | 24498826 | |
| Update V34 Patchnote · Changes to the enemy aiming system (there is now a delay between aiming and firing, which prevents them from having a 100% chance of hitting the player) · Added a difficulty option (Normal mode by default, a Hard mode will be added later) · Added a new achievement · Revised the design of the ammo crates · PJS01: The first enemy is now visible during the stage’s introductory cutscene… | 24159320 | |
| End of early access (update V33)major Hello, By convention, version 1.0 refers to a software version that is considered ready for release. Since I don't have a marketing department to encourage me to jump from 32 to 1, here is version 33.0 of Syndeo-Complex. Pathnote · Added level 5 (pjs05) · Added two new achievements · Revised the story (introduction, characters, Syndeopedia) · Hub: Added a new KELI that welcomes the player · Hub… | 24051701 | |
| Update V32 Hello, Here is a small update that fixes bugs and makes a few improvements. Pathnote · PJS01: Fixed an English error on a texture. · PJS01: Fixed a bug where enemies on the second floor were not removed after the player died. · PJS01: Fixed a bug where, after deactivating the force field, Keli continued to say that the sniper was protected. · PJS01: Fixed pathnodes preventing an enemy from gett… | 21637242 | |
| Update V31major Hi, This update ends 2025 in style ! The last part of stage 4 is here with a new boss ! There are also some bug fixes. Important note: I haven't written the origins of the characters in stage 4 yet, so the descriptions in the Hub will be missing. I really wanted to release this update in 2025, I'm sorry. Well, not that sorry. Patchnote · Added a new level, the third and final part of stage 4 (p… | 21353411 | |
| Update V30 Hi, A small update this time: new achievements, new secrets, a revision of the exit menu, and bug fixes. -Added new achievements related to the second part of stage 4 (added in the previous patch) -Added new secrets -Revised the menu (added buttons to exit) -PJS02_3: revised the level design (removal of large pipes on the passageway) -PJS04: In the first dome, the Keli in the dispenser will bec… | 20059928 | |
| Update V29major Hi, A “new” level is coming with this update, so let's celebrate with a little history. As a reminder, development of the game prototype began in 2013 and ended in 2015 with the immediate start of the current game, Syndeo-Complex. The first two stages were mirrors of those in the prototype and were completed in just a few months, while stage 03 and the first part of stage 04 saw their developme… | 19671231 | |
| Upate V28 Hello, This update will correct remove the persistent music system that doesn't work as expected. I haven't tested this system properly and I'm sorry about that. I've explored other ways of maintaining this system but it's impossible to implement it properly so it won't be coming back. -Rollback: persistent music system not working properly, back to old system News: New mechanics to be tested m… | 18405309 | |
| Update V27 Hellol, On the agenda today: a new intro cinematic, music persisting after a level change, a new combat mechanic for the drones in the first level, a rebalancing of the first boss, a new interface for crane control in the third level, and lots of bug fixes. Revision of intro and outro cinematics Overhaul of the appearance of water Music playback is now persistent and no longer stops after a lev… | 18391585 | |
| Update V26 Hello, We're not here to sell lily of the valley, so here are the major changes: new enemy behavior (let's say more realistic), new level design for some rooms in the first level (and a new enemy), new locations to visit in the third level, and a new progression mechanic on the surface. Some heavy stuff. -Overhaul of enemy behavior (increased rotation speed, no longer lock onto the player, no l… | 18131202 | |
| Update V25 Hello, Here is a new update that refines the level design of the first map, adds a new room in the second part of the second level, and adds a shortcut at the beginning of the second part of the third level (you have to keep up). There are many visual revisions and balancing adjustments to continually improve the experience! -Revision of some texts -Revision of the window texture -Update of the… | 17794413 | |
| Update v24 Hi, After a long break, here is a new update! TLDR: bugs fix, balancing, visual updates. -Correction of the best times visible in the hub which did not update -Correction of time at the end of the game which displayed “time” in French -Changing of the boss presentation text -New visual effect of rifle shooting -Added flash lights for rifle, pistogun, SMG and shotgun -Hub: correction of a poorly… | 17216481 | |
| V23 update Hi there, This is the first update of Syndeo-Complex since its release on Steam. It reduces the overall difficulty of the game. -Added left Shift and C keys to crouch -Hub : The trophy room is now open by default (Keli's description becomes accessible at the beginning of the game) -PSJ01: Added a new icon to the rifle's ammo boxes -PJS01: Increased the magazine size of the pistogun: 50 > 75 -PJ… | 10373835 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 11 Aug 2022 | Thu | 14:59 | No patch notes · unannounced build | 9297171 | public | 1 | — |