Syndeo-Complex Soundtrack · published · build 24159320
Changes to the enemy aiming system (there is now a delay between aiming and firing, which prevents them from having a 100% chance of hitting the player)
Added a difficulty option (Normal mode by default, a Hard mode will be added later)
Added a new achievement
Revised the design of the ammo crates
PJS01: The first enemy is now visible during the stage’s introductory cutscene
PJS01: Added a Keli who suggests opening the ammo crate containing the Rifle
PJS02_3: Reduced the trail of Sklave projectiles, this improves visibility since only the first circle deals damage
PJS03_2: Added a walkway to prevent players from getting stuck between the starting container and the first container the player can move with the crane
PJS04_2: Added sound effects during the cutscene where the vending machine is destroyed