Update V34

Syndeo-Complex Soundtrack · build 24159320 · published

On SteamNotes only · this build shipped before we watched the app

Patchnote

  • Changes to the enemy aiming system (there is now a delay between aiming and firing, which prevents them from having a 100% chance of hitting the player)

  • Added a difficulty option (Normal mode by default, a Hard mode will be added later)

  • Added a new achievement

  • Revised the design of the ammo crates

  • PJS01: The first enemy is now visible during the stage’s introductory cutscene

  • PJS01: Added a Keli who suggests opening the ammo crate containing the Rifle

  • PJS02_3: Reduced the trail of Sklave projectiles, this improves visibility since only the first circle deals damage

  • PJS03_2: Added a walkway to prevent players from getting stuck between the starting container and the first container the player can move with the crane

  • PJS04_2: Added sound effects during the cutscene where the vending machine is destroyed

Update V34 · Syndeo-Complex Soundtrack build 24159320 · SteamPeaks