Update V32

Syndeo-Complex Soundtrack · build 21637242 · published

On SteamNotes only · this build shipped before we watched the app

Hello,

Here is a small update that fixes bugs and makes a few improvements.

Pathnote

  • PJS01: Fixed an English error on a texture.

  • PJS01: Fixed a bug where enemies on the second floor were not removed after the player died.

  • PJS01: Fixed a bug where, after deactivating the force field, Keli continued to say that the sniper was protected.

  • PJS01: Fixed pathnodes preventing an enemy from getting stuck in a wall

  • PJS01: Added a new line of dialogue for Keli just before Into Syndeo's City

  • PJS01: Revised the underground room with drones: drones can activate columns and effects have been added when shot at

  • PJS02: Added a new visual element to the room with modified gravity

  • PJS02_2: Revised the room with the clock: added new instructions and the order in which the switches are activated is now generated when the level loads and no longer changes

  • PJS02_2: The door to the room with the clock that leads to the underground area now remains open once the switch is activated

  • PJS04_2: Added a marker on the ground in front of the fish puzzle to indicate to the player that they must be close to the lights to activate them

  • PJS04_2 and 4_3: Fixed a bug during turn-based combat: when the player killed an enemy with the Stealer, the visual and sound effects persisted while Dyo returned to his initial position

  • PJS04_3: Fixed a bug where the boss's shield did not deactivate when the player died

  • PJS04_3: Fixed a bug where Dyo would appear on the ending screen under certain conditions.

News

I've started working on stage 5 and at the same time I'm trying to tie together the final elements of the script. Yes, the story will finally make sense.

Have a nice day,

ddzev