Syndeo-Complex Soundtrack · published · build 17794413
Hello,
Here is a new update that refines the level design of the first map, adds a new room in the second part of the second level, and adds a shortcut at the beginning of the second part of the third level (you have to keep up). There are many visual revisions and balancing adjustments to continually improve the experience!
-Revision of some texts
-Revision of the window texture
-Update of the credits :)
-Fix for the bug where pressing the N key after the level start cinematic caused the black initialization screen to appear
-PJS01: Revision of lighting
-PJS01: The player now obtains the Pistogun right from the start (beware of the enemy when exiting)
-PJS01: Change in enemy spawn conditions on the street
-PJS01: Overhaul of the room with two floors, with added indications on objectives (obtaining access cards)
-PJS01: Additional enemy for the first wave when activating switches in the blue card room
-PJS01: Overhaul of the generator room and addition of an enemy
-PJS01: Overhaul of the room preceding the generator room, addition of an enemy and a healing station
-PJS01: The speed of the black cubes is no longer fixed
-PJS01: Addition of an extra enemy on the first floor leading to the green syringe
-PJS01: Revision of the red card room
-PJS01: Addition of bump mapping on the exterior walls
-PJS01_2: Addition of bump mapping on the exterior walls
-PJS02_2: Revision of lighting
-PJS02_2: Addition of a new underground room
-PJS02_2: Reduction of the speed of the puppets
-PJS02_2: The time for a complete rotation of the central projector changes from 10 seconds to 12 seconds
-PJS02_2: The switches in the room with the clock are deactivated until their reset
-PJS02_2: Addition of floor markers to indicate the switches to activate in the clock room
-PJS02_2: Reduction of the width of the laser hitboxes
-PJS03: Revision of the train textures
-PJS03: Revision of lighting
-PJS03: Addition of new textures
-PJS03: The ammunition shelf in the train has been replaced by a crate
-PJS03_2: Revision of lighting
-PJS03_2: Addition of new textures and models
-PJS03_2: Addition of a shortcut at the beginning of the map
-PJS03_2: Reduction of the explosion damage from the canister
-PJS03_2: Addition of a walkway to indicate the passage to the submarine
-PJS04: Reduction of damage in the acid with the suit (3 per second > 2)
-PJS04: Reduction of blur in the acid
-PJS04: Addition of a tube above the acid to indicate to the player that they can interact with it
News :
We are approaching the final versions of the first three levels.
I will "soon" continue working on the sound design to enhance the game's atmosphere.
Development of the fourth level should "soon" resume.
I am finally considering adding different difficulty modes.
Have a nice day,
ddzev