AutoForge
Last seen
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—of peak
All-time peak
314Apr 2024
Last seen
9Sampled 1 hour ago · not a live figure
All-time peak
314Apr 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes for v0.7.42 Yet another very small patch! These issues were brought to my attention yesterday and I wanted to get a patch out with it before moving back to the next major update for the time being. Changes · Resolved issue with some UI interactions not always working correctly on the client such as setting item filters · Resolved issue with splitter output disabling/enabling not working fully on clients | 23902214 | |
| Game update | Patch Notes for v0.7.41 Small patch to fix the regression in v0.7.40 that caused power networks to fail. They should be fixed now when you load up the game and not require any work on your end such as tearing down power relays. I apologize for this issue and thank you for your patience as I worked on getting it fixed. | 23884827 | |
| Game update | Patch Notes for v0.7.40 We've been focused on the next major update for awhile now but I'm still trying to get some patches in since it will be awhile before the next major update is released. Speaking of which, details on this update will be coming out in just a few days so keep an eye out for it! Changes · Resolved crash on clients that could occur when attempting to sync an entity state · Resolved crash that could… | 23861194 | |
| Game update | Patch Notes For v0.7.39 Smaller patch but with some tasty bug fixes in it. Thank you to everyone that helped get these issues fixed up. I am going to try to continue to do more patches over the next few weeks but at the same time we are also working on the next major update. We'll have some juicy news on that in a few weeks! Changes · Resolved an instance of an issue where the player could no longer interact with item… | 23605044 | |
| Game update | Patch Notes for v0.7.38 This is a smaller patch with a few more fixes for both crashes and multiplayer. I will continue to work on fixes but also as things are slowing down I'll start looking at our next major update. More news on that in a few weeks! Changes · Resolved crash that could occur when interacting with the phase network · Resolved crash due to client potentially being removed twice · Resolved issue with cl… | 23476993 | |
| Game update | Patch Notes for v0.7.37 Another day of of bug fixes is here! This one brings in some really needed fixes. Thank you everyone for your patience as we get these fixed - especially to those that have continued to report issues. I will be continuing to fix issues so please keep reporting them! Changes · Prevent the game from accidentally deleting the entire save directory · Resolved issue with list of known items not show… | 23435513 | |
| Game update | Patch Notes for 0.7.36 Another patch is here with several more bug fixes! As always, thank you everyone that has been helping by reporting bugs. If you are running into any issues then please share them along with logs (both host and client if it is multiplayer). Discord is the best place since then we can chat real time and more easily share files but Steam forums work as well. I am going to be continuing to work on… | 23400297 | |
| Game update | Patch Notes for v0.7.35 (Experimental) Hello! Here is a juicy patch that is now on the experimental branch for now . I have been working on fixing issues as they are reported. Thank you to everyone that has taking the time to report issues - it is very helpful! I am continuing to work on resolving issues but I wanted to get this out as it has some nice fixes. NOTE: I have noticed several crashes reported that are caused by Steam fai… | 23372742 | |
| Game update | Patch Notes for v0.7.34 Our first quick hot fix patch is here with a critical issue being fixed. Thank you to those that helped me figure this one out. If you have been having issues with connecting to a multiplayer game then please try again now with this patch. If anyone runs into any issues then please report it and I will do my best to fix it promptly. I'm dedicating the next while to bug fixing so I am available… | 23316312 | |
| Major update | Shared Workload (0.7) is now Live! After NINE months of development, we are beyond happy to announce that our next major update, Shared Workload, is now fully released! With Shared Workload you will now be able to play Online Multiplayer with your friends (and even your enemies - I won't stop you). That's not all though, we have a tremendous number of other impactful changes all coming with it. We have already covered these in p… | 23299332 | |
| Game update | Shared Workload (0.7) Patch Notes Here are all of the tasty changes for AutoForge's major update, Shared Workload. Read more about the update over at the main Shared Workload announcement . Enjoy! Major Features · Multiplayer - Play with your friends online! · Cosmetics - Customize your character with 12 different skins (and additional palettes) · Trinkets - New unique items that can be equipped for various bonuses · Decoration… | 23299332 | |
| Community | Shared Workload is (Almost) Ready! Greetings fellow Golems! James and I have been working hard to wrap up Shared Workload and are nearly there - so close in fact that we considered releasing it this week. We decided that a little more time in the oven would be best given how anticipated this multiplayer update is before we push it to the main branch. In the meantime, we wanted to go over the finer details about what's being adde… | — | |
| Community | Shared Workload (0.7) is now in Experimental The long wait is just about over - AutoForge’s next update, Shared Workload, is now live on the public experimental branch! This means it has already undergone testing with our beta players and is now open for everyone to try. Shared Workload brings the highly anticipated multiplayer support along with many new features, content and enhancements. Feedback and Issues During this experimental pha… | — | |
| Community | AutoForge December 2025 Dev Update Season's Greetings, Golems! We hope you're all heading into a restful and cozy holiday season. We thought we'd drop off a few tidings along with some more info for 0.7 - Shared Workload , so bundle up next to a cozy Forge and grab a preferred beverage... Multiplayer Progress We've been hard at work on Multiplayer and are pleased to inform you we've entered the internal testing phase! After an a… | — | |
| Community | Development Update for November 2025 Greetings Golems! It's been a while since we last touched base! While we've had our heads down working on the next Major Update, we thought it was important to check in and let you all know how things are progressing. That's right, 0.7 - Shared Workload is on the way! Somebody asked if it had fell out of the transport tube on its way to the server, but rest assured, through computational bugs a… | — | |
| Sale | Prospector x AutoForge Release Bundle available now! Want some automation on the side of your automation? We've got you covered. To celebrate the launch of Loonworks/Hypetrain Digital's new space romp Prospector, we have decided to bundle our titles for the coming two weeks. Get 15% off with this offer, and if you already own one of the games, get 15% off the other. What is Prospector? Land on a distant planet in this chill resource management ga… | — | |
| Game update | Patch Notes for 0.6.12 Here is a fairly substantial patch! I unfortunately had a big family camping trip planned this last week so these fixes were delayed a little but I've made some great progress on resolving issues the last few days. This patch as well as 0.6.11 are now on the default branch. Please let me know if you encounter any issues and I will continue to fix them. There are still a few a few more that I'm… | 19387341 | |
| Game update | Patch Notes for v0.6.11 (Experimental) I've continued to work hard on resolving issues in 0.6 and have yet another patch. This one is a bit bigger and consequently I want to put it into experimental to be safe. Thank you to everyone that has reported issues! Changes · Resolved crash when using UI with a gamepad and doing specific actions · Resolved crash when attempting to load data for really old/corrupted files · Resolved issue wi… | 19286406 | |
| Game update | Patch Notes for 0.6.10 Surprise! Another small patch to fix a fairly major issue. Monster invasions strength was incorrectly being calculated which resulted in them being magnitudes stronger than they should be. Any existing monster waves will be wiped out on load and future waves will be significantly weaker. Apologies to those that got completely owned by these juiced up invaders. You are not bad at the game - we j… | 19251570 | |
| Game update | Patch Notes for v0.6.9 Yet another small patch to address a pressing issue related to saves. Thank you to those helping out with reporting these issues and for your patience as I resolve them. I am continuing to investigate a few crashes that some players are encountering as well as fixing a few other issues. If you do encounter an issue then please report it either on the Steam Forums or over on our Discord. Changes… | 19249400 | |
| Game update | Patch Notes for 0.6.8 After some effort, we have resolved this nasty crash that could occur after creating a new world and then saving . Huge apologies to everyone that ran into this and lost their progress. We really try to release stable builds but this one slipped through the cracks in our haste to get this update out for the Automation Festival. Thank you to those that reported this issue and to my friend Wacko… | 19236144 | |
| Game update | Patch Notes for v0.6.7 We are currently investigating a new crash that occurs when saving the game. This is not consistent and so far it appears to only happen after creating a new world. When creating a new world please try saving your game right away! This patch adds some verbose logging to aid us in debugging this. If you have any information on how to reproduce this then please share with us! We are working on th… | 19234954 | |
| Game update | Patch Notes for v0.6.6 Very small patch to resolve a recent yet critical issue! Changes · Resolved issue with closing UIs with gamepad · BONUS! Improved Mainframe UI visuals | 19211957 | |
| Major update | Major Update - Forgotten Wilds is here! The Wilds are ready to be explored! We're excited to announce that AutoForge's next Major Update, Forgotten Wilds , is now officially released! It has been a whirlwind of work to get this update out now in such a short amount of time - Special Delivery only came out 7 weeks ago! Despite this, we've managed to pack in a great deal of content into this update. Let's explore what you'll find in it… | 19202556 | |
| Game update | Patch Notes for Experimental (v0.6.4) Quick patch for our experimental build since the current patch has a few issues that need immediate attention. Thank you to those reporting issues and providing feedback! Patch Notes · Fixing Steam Cloud autosaving for real · Resolved new issue causing the starting mana deposit to be removed · Resolved issue with not being able to progress through tutorial when "no monsters" is enabled · Resolv… | 19178426 | |
| Community | Forgotten Wilds (0.6) is now in Experimental Forgotten Wilds Experimental AutoForge’s next update, Forgotten Wilds, is now live on the public experimental branch! This means it has already undergone testing with our beta players and is now open for everyone to try. Feedback and Issues During this experimental phase, we’re focused on resolving issues and getting feedback on any of the new changes. If you do have any feedback to give or iss… | — | |
| Game update | Patch Notes for v0.5.16 (Experimental) Our next major update, Forgotten Wilds , is not too far off but I wanted to release one last patch for 0.5. I have fixed a few critical issues that have been plaguing players and I did not want them have to wait any longer than they have had to. I am putting this on experimental to give it a little time to cook and will release it fully within the next few days. Thank you to everyone that has r… | 19037864 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.