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AutoForgeNewsPatch Notes for v0.7.35 (Experimental)
Game update

Patch Notes for v0.7.35 (Experimental)

AutoForge · published 23 May 2026, 00:33 UTC · build 23372742

All newsPlayers around this dateRead on Steam

Hello! Here is a juicy patch that is now on the experimental branch for now. I have been working on fixing issues as they are reported. Thank you to everyone that has taking the time to report issues - it is very helpful! I am continuing to work on resolving issues but I wanted to get this out as it has some nice fixes.

NOTE: I have noticed several crashes reported that are caused by Steam failing to fully update the game due to fail corruption or something else. If you have ran into crashes regularly or any other odd behavior such as world generation not working then please try deleting the "data/" directory in the install folder and then verify the integrity of the files to force Steam to redownload everything properly. I am looking into a better fix for this but in the meantime this should resolve your issue.

Changes

  • Resolved crash within monster behavior logic

  • Resolved rare crash when an item collector is destroyed

  • Resolved crash when sometimes attempting to damage something that does not have a Defense stat

  • Resolved a crash that could occur due when the game would get into a bad state

  • Resolved issue with fabricators not displaying progress for clients

  • Resolved issue with Mohki not adding map markers for clients

  • Resolved issue with clients not being able to replace tile (ie scaffolding replacing soil)

  • Resolved issue with other player's map marker not showing up on the host

  • Resolved issue with UI buttons not returning to normal state after pressing and mouse away

  • Resolved issue with some game text not displaying map input glyph

  • Prevent the player from collecting Recovery Cube before respawning

  • Prevent the player from jumping to the left when holding both left and right

  • Doors now start open rather than closed to better convey the space they occupy

  • Require file name when creating a new save

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