Dungeoneer
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
213 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | August Update 2025 - A New Perspective Hello everyone! This patch aims to greatly improve the UX by increasing UI capabilities (such as dragging Abilities around the Action Bar) and by fixing a bunch of UI related quirks and bugs. The UI should also feel like it's had a fresh coat of paint as the font has finally been changed. This should be another big step in the right direction to remove any frustrating controls or gameplay. In t… | 19503653 | |
| Game update | April Update 2025 - Bug Fixes Fix an issue where pathing would often break in the Wetland Labyrinth and Crystal Cavern Hero Dungeons Note: I often reproduce an issue where the landscape does not render for a specific room in the Crystal Caverns. I am looking into it but the pathing should still work fine without blocking you from finishing the dungeon. · Fixed an issue in multiplayer where bridges and secret doors would not… | 17979075 | |
| Game update | March Update 2025 - Item Improvements and Multiplayer Fixes I apologize for taking so long to release this update - I've been aware of some issues with the last patch regarding players failing to load in multiplayer but I wasn't able to return to this as quickly as I had hoped. These issues should now be fixed, along with some other visual bug fixes in multiplayer. There are still some visual bugs so bear with me, but multiplayer should now be much more… | 17912324 | |
| Game update | January Update Hotfix Fixed a typo in Strength stat descriptions · Updated collision with summoned units and players · Character meshes should stop interacting with laying physics objects like bodies and boulders | 17079244 | |
| Major update | January Update 2025 - Hero Dungeons & Steam Achievements It’s been a while but I’m very happy to release this long awaited update - the Hero Dungeons! But there’s much more… This update is actually packed with new stuff in addition to the new zones - including Steam achievements, a complete skill rework for most skills, changes to itemization and drop rates, new item prefixes, combat updates, new armors and weapons, updated artwork, very basic charac… | 17069582 | |
| Major update | April Update 2024 - Quality of Life Changes - Ability Animation and Sound Rework Some very exciting and important news today! Not only is there a huge quality of life update for Dungeoneer, but I am now pre-launching on Kickstarter! The Kickstarter is to fund professional services such as voice acting, promotions, art, and more! Reward tiers are still a work in progress, but some items already include personalized Unique Items, NPCs, and Steam Keys! If you enjoy and support… | 14047187 | |
| Major update | World Changes and Polish - April 2024 Update Hello everyone! With the release of the latest trailer comes the gameplay to go with it! This patch is full of small fixes, gameplay changes, updated animations, and many changes that should bring the world to life. You can check out the trailer here or on the Steam page! Polishing up the game before adding anything too NEW is the main idea here. Randomized dungeons and placement of the bosses… | 13948919 | |
| Game update | March 2024 - Hotfix Another hotfix! Patch Notes · Fixed an issue that broke new character inventory · Additional UI changes | 13786247 | |
| Game update | March 2024 UI Updates and Hotfix Hello! I did not anticipate another update so quickly, but after a recent bug report I figured I would include these UI updates I've been working on along with the bug fix. Patch Notes · This hotfix should fix the loading screen issue where it would not disappear after transitioning levels · Many visual updates to the UI Thank you so much for your continued support and understanding! | 13777950 | |
| Game update | Patch - March 2024 Hello again, here with a follow up patch for some things I wanted to include but couldn't make it into the major update. This patch mostly aimed to fix some issues outstanding with multiplayer but has some additional small changes, too. I hope they find you well! Thanks for playing! Patch Summary · Greatly reduced player inventory and stash size · Removed the level requirement for enchanting it… | 13726991 | |
| Major update | Hero Mode and Hardcore Mode - March 2024 Update Hello everyone, I'm very happy to release another content heavy patch for Dungeoneer! This update includes a complete Hero Mode difficulty and the long awaited Hardcore Mode, as well as a plethora of other changes and improvements. The scaling of the character and many world meshes have also been updated to create a more realistic feel for the environment. This update will also include free res… | 13648458 | |
| Game update | December 15 Hotfix Summoned unit AI should now work correctly. | 12973393 | |
| Major update | Level Redesign - December 2023 Update Hello! It's been some time since I've been able to work on Dungeoneer but I am very happy to finally release a new update! A major level overhaul. This will feel like playing through a new game. After returning to Dungeoneer and playing through it myself, I found that the levels were missing any real feeling or character. So, some of the OG levels (slightly altered) are making a return to resha… | 12967503 | |
| Game update | Patch - Feb 22, 2023 Hello again! I ended up having a very quick turnaround for the follow-up patch so here it is! This patch aims to fix a few more bugs while again improving the balancing of Hero Mode by nerfing most items. If you managed to get any Hero Mode items prior, congrats! You can keep your OP items :) Changes and Fixes · Disenchanting is now based on the item level itself instead of the base item level… | 10611615 | |
| Game update | Update - Feb 21, 2023 Hello fellow Dungeoneers! I've been meaning to get around to making Hero Mode feel a bit better. In its current state, only summoning builds are really viable since the summoned units scale with the difficulty (would like to change this) and the enemies are so difficult. This patch aims to balance Hero Mode by greatly adjusting the enemy unit stats. Most units have been made significantly weake… | 10605649 | |
| Game update | Patch - Jan 26th, 2023 Hello. Apologies again for the frequent updates. I found some blocking issues with MP that needed to be addressed. I've also made some additional fixes. Fixes/Changes · Fixed an issue where joining players could not use the teleports in Suspended Atoll · Fixed an issue where joining players could not jump · Fixed more clipping stairs in the Distended Caverns zone · Fixed the item names of non-e… | 10410539 | |
| Game update | Hotfix 3 - Jan 25th, 2023 Very sorry for the rapid hotfixes. Obzen's health has been reset. | 10403111 | |
| Game update | Hotfix 2 - Jan 25th, 2023 Another hotfix for yesterday's patch. Fixes/Changes · Fixed an issue where you could not complete the final quest · Fixed an issue where Obzen would not drop loot when defeated · Drastically reduced most item requirements Sorry for so many patches today. There still may be an issue with the final quest. Abandoning the quest should fix the issue. Hopefully this is it. | 10402938 | |
| Game update | Hotfix - Jan 25th, 2023 Hello! Apologies for the 2nd update today. This hotfix should help with your character spawning sometimes through the world on dungeon load. Thanks for understanding. -Alex | 10401785 | |
| Game update | Visual Update Patch - Jan 25th, 2023 Hello, As is tradition, a next day patch for the last update to fix up some things. Changes · You may now hold Left-Alt to show all items on the ground · Fixed an issue where the last quest could not be completed from killing Obzen · Updated Craft Small Sword to Craft Short Sword and this skill should now work correctly · Removed the shadows from foliage and slightly reduced fire brightness to… | 10401476 | |
| Major update | Level Update - Jan 24th, 2023 Hello again, everyone! I'm pretty happy to release today's update which should give a whole new feel to Dungeoneer. The levels have had some significant visual improvements made as well as major lighting changes to give a darker feel to the game. Of course, some bug fixes and patches included as always :) See below for changes. Changes · Major lighting and visual changes to all levels (the scre… | 10394187 | |
| Game update | Hotfix - December 13, 2022 Hello everyone, After playtesting yesterday's update a bit more I found a few things I wanted to quickly address. This patch will include a free respec for your character. Fixes · Fixed an issue in multiplayer where players other than the host could not increase stat points when leveling up skill trees · Fixed an issue where respeccing would not work correctly, leaving players with incorrectly… | 10139344 | |
| Major update | Update December 12, 2022 - Oolai Peninsula and PvP Hello! It has been a busy couple of months but I've finally managed to get the third zone and some things I've been working on into a decent state for Early Access. I plan on this to be the end of the base game, ending the player's quest. I've had to seriously limit my scope to make a complete game that can be fun with minimal "jank." With this being the final zone, I can now, again, focus on q… | — | |
| In-game event | Update - October 5th, 2022 I wanted to patch a few fixes and improvements I recently made before beginning work on the new zones, so here's a little zone update pre-patch. Changes · Many updates to details in the Wetland Labyrinth and Distended Cavern zones. Wetlands Caverns Fixes · Fixed the cost of gaining passive abilities. · The light radius around summoned units and other players has been removed. Only your characte… | — | |
| Game update | Hotfix - September 27th, 2022 Hello, Just a few fixes for some in-game oddities. This patch will also again grant a free character respec on login. Fixes · Fixed an issue where ground effects would appear above the player's head · Fixed an issue where enemies would randomly run away from the player towards the center of the world map · Fixed an issue where respeccing your character would lose skill abilities · Slightly chan… | 9601355 | |
| Major update | Ability Update - September 16th, 2022 Hello again, After countless hours of playing, I've found that ability progression was far less than exciting. This patch aims to better that by reworking the entire ability system, adding "Talents" to the game. These will function much like skill trees in other games. Every time your character gains a level, they will now gain 3 Echoes. You may then spend Echoes to either increase the level of… | — | |
| Game update | Hotfix - August 30th, 2022 Found a handful of (mostly) multiplayer bugs I wanted to address. Fixes · Fixed an issue where the host of a game would have broken health and mana regen · Fixed an issue where joining players would revive in odd locations · Fixed an issue where joining players could not enchant/disenchant items · Fixed an issue where joining players could not see animations for abilities · Fixed an issue where… | 9418701 | |
| Major update | Game Redesign Update - August 27th, 2022 Hello everyone, Today I wanted to finally patch the game to align with the original gameplay philosophy and return it to its roots, bringing back randomly generated dungeons . Please see the last announcement for many more details regarding this change. What's important to note for returning players is the change in game progression and quests. Please read near the end of the announcement for m… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.