Dungeoneer · published · build 14047187
Not only is there a huge quality of life update for Dungeoneer, but I am now pre-launching on Kickstarter!
Reward tiers are still a work in progress, but some items already include personalized Unique Items, NPCs, and Steam Keys!
If you enjoy and support this game, please, please, please follow the pre-launch page, it helps me out significantly.
https://www.kickstarter.com/projects/dungeoneer-game/dungeoneer-an-old-school-rpg-adventure?ref=dfjx34
In equally fun and exciting news, I am, again, super thrilled to get this patch out - this version of Dungeoneer should have a much better player experience throughout, adding another layer of polish by fixing frustrating controls with movement and clicking on objects in the world. On top of that, I have reworked the ability animation system to be much more consistent and colorful! - adding new sounds and effects to almost every ability.
I'm pretty happy with how the new system turned out and I'll probably build onto it more in the future should I ever get to making new abilities or new talent trees. *wink*
See the patch notes below.


With these changes done, I'm hoping to begin work on the new Hero Dungeons! These will be new and semi-randomly generated (I believe) zones found throughout the world that better utilize character skill trees to add replayability and incentivize multiplayer. The idea is to also move most or add new bosses to these dungeons so the unique gear is much harder to obtain.


-LonelyLambGG