Dungeoneer · published · build 25242674
Hello! Alex here, back with another packed update! I know it's been quite a while since my last patch - life has been a bit consuming as of late - but I've finally reached a place where I'd like to release some of the changes I've been working on. This update is designed to add more build variety, improve performance, better the UX, and add polish to the game visually and mechanically.
Ingrim Updated
Lighting is something that some people have mastered, I have not... but I did take a stab at improving the visuals of effects and lighting of the levels in general. While I anticipate making more polish changes - I'm pretty pleased with the results. Additionally - I updated almost all of the landscape materials used, which now look much better aesthetically.
Cavern Lighting
Ability Visuals
Picking up items was always a hassle. Toggling item names helps, but still needs some work. To take a step in the right direction, items on the ground are now visually easier to identify and click. Additionally, I've added a fun new mechanic - Chance on Hit effects! These can be found on select unique armors and weapons.
Item Visuals
On Hit Effects
Thank you again, so much, for playing. A final note - I did make it easier to join the Discord with a functional button that links to it! (I know, I took way too long to implement this...) I am very responsive there and it's the best place to let me know about suggestions or bugs!