Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DungeoneerNewsGame Redesign Update - August 27th, 2022
Major update

Game Redesign Update - August 27th, 2022

Dungeoneer · published 27 Aug 2022, 14:23 UTC

All newsPlayers around this dateRead on Steam

Hello everyone,

Today I wanted to finally patch the game to align with the original gameplay philosophy and return it to its roots, bringing back randomly generated dungeons. Please see the last announcement for many more details regarding this change.

https://store.steampowered.com/news/app/1951840/view/3367023860651042753
What's important to note for returning players is the change in game progression and quests. Please read near the end of the announcement for more details.

It has been a great deal of work to totally reimplement old gameplay concepts but I'm very happy and excited with how it has turned out. Level quality has increased significantly while being easier to maintain. This change will allow me to add more content much faster than before, giving me time to improve the quality of UI, fix bugs, and finally get to new content.

Now with that jargon out of the way, onto the fun stuff.

Changes & Improvements

  • Dungeons are now randomly generated and the old dungeons no longer exist.
  • Quests have been reimagined and had their reward values changed to better fit the new game progression.
  • Added new UI elements mini-map, active quest tracker, and positive buff bar.
  • Moved attack notification UI to left of target health bar.
  • Auto Attacking and movement is no longer interrupted by instant abilities, though, abilities can still interrupt your attack animation. Combat should now feel much more engaging and far less restrictive.
  • Added a fade effect for better transitions to loading screens.
  • Improved the functionality of the hero select in the main menu. Also added lights to indicate the currently selected hero and which hero you are hovering.
  • Many restrictions have been removed from the enchanting skill, now allowing the ability to dis/enchant unique items and dis/enchant items of higher levels at a lower level enchanting skill.
  • Added the enchanted attribute to item tooltip UI.
  • Waypoints have been introduced to serve as points of travel and revival.
  • Knockdown has been removed from the game.
  • Stat, XP reward, and ability changes to various enemies and bosses.

    Fixes

  • Fixed an issue where you could target dead units.
  • Fixed an issue where projectile spells could not hit larger enemies.
  • Fixed an issue where enemies would cast debuff spells too frequently.
  • Fixed an issue where players would get animation locked from dodging.
  • Fixed an issue where players would get animation locked from interrupting abilities.
  • Fixed an issue where joining players could not hear certain combat sounds.
  • Fixed an issue where joining players would not gain skill XP properly.
  • Fixed an issue where joining players would not gain quest rewards.
  • Fixed an issue where joining players stats would not increase when applying stat points.
  • Fixed an issue where joining players attack type would be incorrect, breaking animations.
  • Fixed an issue where joining players could not see outlines of meshes when hovering.


I may have missed some things, it's been a while since the last update but I hope this was worth the wait. I've found the new gameplay to be much more refreshing and enjoyable and I hope you do as well. There is still much to do and, as always, various aspects of the game (like story and level design) are still subject to change. But as far as gameplay progression and direction goes, this is likely near (if not) the final take.

Thank you very much for the support,
Alex

More from Dungeoneer

Other announcements

All news
Major update11 Sep 2026September Update 2026 - Polish, Combat & Landscape ChangesHello! Alex here, back with another packed update! I know it's been quite a while since my last patch - life has been a bit consuming as of late - but I've finally reached a place where I'd like to release some of the changes I've been working on. This update is designed to add more build variety, improve performance, better the UX, and add polish to the game visually and mechanically. Ingrim U…Game update20 Aug 2025August Patch HotfixThis additional hotfix adds an auto-target feature. If you do not have a current target, an enemy attacking you will become your current target.Game update10 Aug 2025August Update PatchThis patch makes a few additional changes and fixes the navigation issue on trees. Changes · Changed default map zoom to 300% · Updated and moved Attack Timer bar to be in a (hopefully) more intuitive location · Updated color of Ability Cast bar · Removed some mobs from beginning of Act 1 and reworked the encounter by the Blade in the Boulder quest item Fixes · Fixed an issue where players coul…