Code ZIN: Esper Arena
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
412 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
412 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | What´s next? Here is a quick update on what is coming next for Code ZIN. Coming in the near future: • Bots will be added to all Touchdown maps • Gameplay balancing updates • A new weapon, currently leaning toward a healing role • New SFX created by Planetboom • Activation of the first Event system iteration In earlier stages: • Progression system (missions and similar features) is now in concept phase • Cha… | — | |
| In-game event | Changelogs #26.03.11 - First Bot integration and more Dummies got an upgrade! You can now play with them in Touchdown, starting with Outer Space today and with rest of the maps added in the upcoming days. Currently they are babies, they might get stuck and/or stop at times but they should be able to do some basic combat, use skills and walljumps for navigating. Gameplay · Removed bugged walljump start where push didn’t happen but player went up al… | 22298529 | |
| In-game event | Changelogs #26.02.13 It’s been a while, friends! We have a bunch of balance changes, new systems added in the background for future use, and a friend's system. We want to expand on the social features over time, including whispers/private messages. Gameplay · Crouch healing now starts at 4 HP/s instead of 2 HP/s, and speed has changed to be more gradual · Reduced running stamina consumption to 20 SP/s from 22 SP/s… | — | |
| In-game event | Changelogs #25.12.18 - Event mode and more And it is once again snowing in Netsphere! There are also some creations roaming in snow, although they don’t seem very intelligent just yet. Note that we plan to adjust the exp gain and robot logic of the event mode at a later date on server side. They are both in testing phase at this time but will not require a patch for these. Game Modes Snowball Fight · Added Snowball Fight game mode into… | 21245787 | |
| Major update | Changelogs #25.12.12 - A new map Before it starts to snow again, we are here to manage toxic waste of Netsphere… Please try not to fall into it. Maps Toxic Arena · Added the map to Touchdown and Practice game modes Client · Fixed second skill not showing up in waiting UI after switching teams | 21161103 | |
| Major update | Changelogs #25.11.25 - New weapon, new skill and more New content and gameplay changes are here. You asked for equipping two skills, so here it is as well So first off, we have split skills into two categories, Utility and Movement. You can only equip one skill from the same category, so we basically have a dedicated Utility and a dedicated Movement skill slot now. The said categories of each item will be written under their names in your inventor… | 20936046 | |
| Community | Early Access Update – Thank You and What’s Ahead Hi everyone, It’s been just a few days since Code ZIN: Esper Arena became free to play, and we’re genuinely grateful for the support and feedback so far. Seeing new players join, share impressions, and help us shape the game during Early Access means a lot to the team. We’re already working on the next update, which will introduce a new weapon and a new skill designed to open up fresh tactics a… | — | |
| Community | Code ZIN is Now Free to Play! We’re excited to share that Code ZIN is now Free to Play . Starting today, everyone can jump in and experience the game without any cost. We’re continuing in Early Access, which also means the game remains in its Alpha stage. Our primary focus is on content development, overall improvements, balance, and, of course, your community feedback. At this stage, there is no monetization , allowing eve… | — | |
| Community | Tutorial Video Playlist With the Free release set for November 5th, it is the perfect timing to share a playlist of tutorial videos created by our player, Rubi King. Check it out! Guides - YouTube See you on November 5th in-game! | — | |
| Community | Roadmap Update We’re excited to share a look at what’s ahead for the game. Here’s a preview of the upcoming features and content currently in development. Features are listed in order of implementation within each category: Progression & Shop · In-game shop · Missions · Evolving sets and weapons · Level-up rewards Social Features · Friends system · Queueing together with friends and match invites · Club syste… | — | |
| In-game event | Changelogs #25.10.30 - Alpha While we are getting ready for Free to Play release and preparing new content, here’s a new patch putting out the rest. Gameplay · Added base recovery using Jump button at +0.3s for Stagger & Knockback states, and +0.4s for Throw state · Changed crowd control sharing method and reduced 40 ms of latency on crowd control interactions Game modes Deathmatch · Changed spawn distribution to reduce ex… | 20604350 | |
| Community | Code ZIN goes FREE on November 5th! We’re staying in Early Access, and at first, there’ll be no monetisation. Later during EA, we’ll add monetization with optional cosmetics, quality-of-life features, and other fair additions that complement the game without affecting balance or competition. The Steam-exclusive game items will no longer be given out once the game becomes free. If you want them , buy & login to Code ZIN on Steam b… | — | |
| In-game event | Changelogs #25.09.18 - Alpha Hello, Before continuing the work on the Tutorial, we wanted to add an area where you can test all the weapons. With some expansions, we should be able to combine them, too. Our plan there is to improve both over time to be more useful for newcomers, and of course, integrate your feedback. We also have some content and QoL updates, so without further ado… Weapons Heavy Machine Gun (Item: Wildfi… | 20034913 | |
| Community | Steam TPS Fest We are participating in the Steam TPS Fest and offering a 50% discount. If you haven't bought it yet, now is the perfect time to take advantage of it. Don’t miss this opportunity to save big! | — | |
| In-game event | Changelogs #25.08.14 - Alpha This patch can be summed up as a QoL and balancing one. Gameplay · Fixed dead players absorbing attacks and causing hitstops Game Modes Touchdown: · Fixed certain game mode events such as ball pick ups still happening after match ends Deathmatch: · Increased player limit from 6 to 8 · Made players spawn away from every other player as much as possible (still random between the 3-9 furthest spot… | 19597954 | |
| Major update | Changelogs #25.07.30 - Alpha Changelogs #25.07.30 With this patch, we are adding our newest weapon, Heavy Machine Gun (HMG), and making a change to our Team Deathmatch mode, turning it into a (FFA) Deathmatch to allow a small and uneven number of players to enjoy the game without having to “sit” and wait for others. Aside from that, we revisited some existing maps to reduce their gameplay frustrations and made a few other… | 19415735 | |
| Community | First look of upcoming HMG Get a first look at the upcoming HMG (Heavy Machine Gun) in Code ZIN: Esper Arena! 💥 This beast brings serious firepower and a futuristic edge — and it’s almost here. A new patch with this weapon is coming soon! | — | |
| In-game event | Changelogs #25.07.08 - Alpha Changelogs #25.07.08 We are testing the new hitbox rollbacks for improved hit registration once again. Maps Ironworks · Lights now react to settings · Added pillar collider that was missing Note: All maps either had very small fixes and/or small performance improvements, the latter being the case for Ironworks as well. Client · Reduced new smoothers interpolation time to 1 tick from 2 ticks · P… | 19142589 | |
| Game update | Changelogs #25.06.30 - Alpha Here are some balance changes while onboarding work continues in the background. We have once again applied fixes in between patches, both for a light issue with an accessory and the hitbox rollback. In case you missed it, the latter was brought up already on the earlier changelog, as it happened quickly. Gameplay · Decreased self-healing pool to 30 from 50 · Decreased recovery dodge health ref… | 19048121 | |
| Game update | Changelogs #25.06.24 - Alpha More experiments are going on as usual. Also, as many of you already noticed, we have rolled back the 4 vs. 4 player limit in Touchdown between patches; it is now 5 vs. 5 again. We have also replaced the player smoother with a better one, which in return improved the hitbox rollbacks for hit registration, but it is minimal. Gameplay · Fixed walljump launching you up due to “landing” just as it… | 18981741 | |
| Community | New Song Video from Planetboom Hello, Planetboom made another Video, this time about the Code ZIN songs "New Horizons" and "Outer Space." Enjoy them! | — | |
| Community | Lyrics Video by Planetboom Lyric Video by Artist Planetboom! Enjoy the song! So far, we have released four of his songs, and a fifth is coming with our next mode (Chaser variant)! | — | |
| Game update | Changelogs #25.06.05 - Alpha This is the most minor hotfix patch yet. We simply wanted to address the comet tricks issue and see if longer assist windows help with snipers' scores. Gameplay The assist window has been increased to 12 seconds from 7 seconds Weapons Broadsword (Item: Durendal / Founders Sword) Decreased overall gravity during dash to (1x, 1.3x) range from (1.7x, 1.2x) range | 18747432 | |
| Game update | Changelogs #25.06.03 - Alpha Rough contents of this patch were already shared, and it went according to plan. We are still experimenting here a little, and bat is not out of WIP (Work in Progress) yet. As a side note, we have increased the level cap to 100 now as well. Gameplay · Reduced dodge cancel time to 0.05s from 0.2s · Improved weapon switching by allowing it to happen right away on every state except for attacks th… | 18718272 | |
| Community | Short-Term and Mid-Term (around 4weeks) Update Plan Hello everyone! First, thank you all for playing our game and giving us valuable feedback! Since this Steam Early Access release, you have found many things for us to fix and improve, and once again provided us with what you want us to focus on first. We want to tackle everything, but of course, it won't all be done right away. So here are our focus topics that we want to handle now: 1. Bug fix… | — | |
| Community | Code ZIN Early Access is live - Alpha Hello, Finally, we released Code ZIN on Steam as Early Access in a state we would describe as an Alpha. So, it is not a fully polished EA title with "just" content missing. We want to gather your feedback early on! During this Early Access, we will add more content and improve animations, UI, etc. As stated in the FAQ, we need to polish and improve things. We want to do this with you, so we foc… | — | |
| Community | Early Access - What to expect? Hello, We made a blog post about account questions that have come up in the last few days. Here you can read it Code ZIN Blog Another piece of information: We will have 5 Weapons, 2 modes, 4 maps, and 2 skills ready for the Early Access start, and of course, more is in the pipeline. See you on Tuesday in-game! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.