Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Code ZIN: Esper ArenaNewsChangelogs #25.06.03 - Alpha
Game update

Changelogs #25.06.03 - Alpha

Code ZIN: Esper Arena · published 3 Jun 2025, 15:07 UTC · build 18718272

All newsPlayers around this dateRead on Steam

Rough contents of this patch were already shared, and it went according to plan. We are still experimenting here a little, and bat is not out of WIP (Work in Progress) yet. As a side note, we have increased the level cap to 100 now as well.

Gameplay

  • Reduced dodge cancel time to 0.05s from 0.2s
  • Improved weapon switching by allowing it to happen right away on every state except for attacks themselves
  • Attack inputs now will be ignored in favor of weapon switch input, allowing you to attack with the next weapon as soon as the current attack ends
  • Fixed networked input drops causing you to take a Rifle Cannon shot out of nowhere
  • Blastable objects no longer respawn when a player was inside them in the last second (Experimental)

Game Modes

Team Deathmatch

  • Reverted using mouse sensitivity settings on the spawn selection, it is back to using raw inputs again

Touchdown

  • Added guide arrows that points at the enemy goal post when you pick up the ball
  • Set player limit to 4v4 instead of 5v5 to reduce chaos (UI still has slots for 5, we are testing this out for now to get feedback on)

Maps

Ironworks

  • Fixed some of the visual and collider issues
  • Optimized volumetric lights


Outer Space

  • Fixed some of the visual issues


Service Point

  • Dimmed the lighting

Weapons

Bat (Item: Cyclone)

  • Added switch sound & kill icon
  • Normal Attacks durations changed to 1s from 0.8s, and increased inherit movement duration accordingly
  • Normal Attacks movement speed decreased to 0.5 from 0.6
  • Normal Attacks hitbox size increased in front
  • Normal Attack 1 attack cancelling dodge timing allowing time increased to 0.62s from 0.42s
  • Normal Attack 2 attack cancelling dodge disabled
  • Normal Attacks now allow jumping
  • Spin Attack now allows attack cancelling dodge at 1.2s
  • Spin Attack crowd control effect changed from Knockback to Stagger
  • Jump Attack is now on LMB, and requires you to hold it for 0.2s similar to Strong Cut attack on Broadsword
  • Jump Attack damage reduced to 37 from 40
  • Jump Attack critical multiplier increased to 2.03 from 1.875

Swordgun (Item: Scorpio)

  • Removed attack cancelling dodge on shooting state
  • Bullet radius increased to 3cm from 2.5cm
  • Reduced Flux consumption of shooting, taking potential bullet count to 35 from 32
  • Increased damage per bullet to 6.5 from 6
  • Decreased shots critical multiplier to 1.2 from 1.25
  • Damage drop off adjusted for a narrower midrange
  • Swapped Stab hit 2 and 3 damages on all charge levels
  • Stab hit 2 critical multiplier increased to 1.4 from 1.2 on all charge levels
  • Stab hit 3 critical multiplier increased to 1.25 from 1.2 on all charge levels
  • Charge now goes from 0 movement speed to 1 during the charge state instead of flat 0.4 movement speed multiplier

Broadsword (Item: Founders Sword / Durendal)

  • Normal Attacks hitboxes and vfx adjusted to fit slash directions
  • Normal Attacks damages increased to 16 from 15
  • Normal Attack 1 movement speed decreased to 1.6 from 2
  • Normal Attack 1 hits are delayed by 0.2s instead of 0.1s
  • Normal Attack 1 critical multiplier decreased to 1.375 from 1.6
  • Normal Attack 2 critical multiplier increased to 1.625 from 1.6
  • Heavy Attacks critical multiplier decreased to 1.75 from 2
  • Heavy Attack after Dash animation duration increased to 0.625s from 0.5s
  • Heavy Attack after Dash movement speeds reduced at the start and cutting part to 0.8 and 0.25 from 1.2 and 0.35 respectively
  • Dash Attack animation duration increased to 1.44s from 1.3s
  • Dash Attack damage decreased to 14 x 3 from 16 x 3
  • Dash Attack inherit movement speed decreased by 10%
  • Dash Attack inherit movement durations reduced by 0.18s total


Rifle Cannon (Item: Helios)

  • Jumps and fall no longer reset the zoom
  • Attack animation reduced to 0.75s from 0.86s and reduced inherit movement duration accordingly
  • Decreased no charge ray damage to 15 from 18
  • Increased max charge ray damage to 27 from 24
  • Decreased critical multiplier for ray to 1.4 from 1.5


Revolver (Item: Resolver / Crimson Hound)

  • Central bullet damage increased to 10 from 7
  • Outer bullet damage decreased to 6 from 8
  • Outer bullet critical multipler decreased to 1.7 from 1.88


Client

  • Made zoom and running FoV changes ~50% Faster
  • Added hit marker sounds for guns with normal and critical variants
  • Fixed leaderboard showing up on screen when the data is received after UI has already moved onto somewhere else
  • Hidden Steam login options on Standalone as it only worked on Steam Client
More from Code ZIN: Esper Arena

Other announcements

All news
In-game event15 Aug 2026Missions and Recoloring now availableThe features mentioned in our last post are now live! · Missions have been enabled. · The recoloring system is now available. · A new set has been added to the random mission reward pool. Translations are not included yet, but they are planned for the next content patch. This update also includes some performance improvements. Thank you for playing and for your continued feedback!In-game event23 Jul 2026Changelogs #26.07.23 - New patch, new heal!It’s been a while! First off, there have been bot changes and fixes without even patches or changelogs in between; those will likely happen in the future as well. The current patch might feel a bit underwhelming due to some things being in the background, but thanks to this patch on the 15th of August, a whole new recolour & mission system will activate! Currently we are filling it up with rewa…In-game event16 Apr 2026Changelogs #26.04.15We are updating some SFX, our TouchDown Maps got a visual overhaul and our character-shader was adjusted! Bots are going to need some more cooking, but we are close to opening the gates for their entrance on our other TouchDown Maps. Skills and Weapons got some small adjustments. Maps Toxic Arena · Full visual rework · Added a collider to allow easier pathing towards Goal Ironworks · Lighting u…