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Code ZIN: Esper ArenaNewsChangelogs #26.07.23 - New patch, new heal!
In-game event

Changelogs #26.07.23 - New patch, new heal!

Code ZIN: Esper Arena · published 23 Jul 2026, 12:04 UTC · build 24352092

All newsPlayers around this dateRead on Steam

It’s been a while! First off, there have been bot changes and fixes without even patches or changelogs in between; those will likely happen in the future as well. The current patch might feel a bit underwhelming due to some things being in the background, but thanks to this patch on the 15th of August, a whole new recolour & mission system will activate! Currently we are filling it up with rewards, so look forward to that! Now, as for what you get already on this patch that you can access…

Gameplay

  • Trying to switch into an empty weapon slot will no longer eat active weapon’s inputs

  • Fixed ray attacks showing damage combo based off camera ray’s distance instead of the gun

  • Netcode improvements on hitbox rollbacks and interpolator

Game Modes

Touchdown

  • Added /bots on|off command to disable or enable bots (where it’s applicable)

Maps

Toxic Arena

  • Light settings fixed

  • Some colliders are fixed

Outer Space

  • Some colliders are fixed

Weapons

Healing Sentinel (Item: Beacon)

  • Added the new weapon

  • LMB to throw grenade that upon contact heals allies or damages enemies directly, and then creates smoke which poisons enemies and heals allies inside of it. During it, the spin animation actually lands melee hits

  • Tapping RMB places the sentinel, and it starts to heal within close range. Similarly, there is a melee knockback attack upon placement

  • Holding RMB recalls the sentinel and returns you the flux it consumed, but you have to be next to the sentinel

Swordgun (Item: Scorpio)

  • Primary fire is now a 3-shot burst instead of fully automatic, and it no longer has blooming

Rifle Cannon (Item: Helios)

  • Cancelling a charge with crouch no longer automatically resets the flux; it drains over time so that you can quickly use a skill and continue charging

  • Removed the wrongfully placed collider on explosions, which dislocated players upon impact

Broadsword (Item: Durendal)

  • Jump attack animation has changed

Skills

Domain

  • Skill activation animation has changed

Client

  • Replaced the old smooth audio fade system and added it to even more states, which also fixed all of the sound not playing issues

  • Settings change should no longer cancel coroutine-dependent systems

  • Logins now retry on errors, reducing error messages on temporary issues but having potentially longer wait times in such cases

  • Zoom and fast movement FOV switching now correctly keeps the last one

  • Added custom curves for camera pull-back effect on fast movement

More from Code ZIN: Esper Arena

Other announcements

All news
In-game event15 Aug 2026Missions and Recoloring now availableThe features mentioned in our last post are now live! · Missions have been enabled. · The recoloring system is now available. · A new set has been added to the random mission reward pool. Translations are not included yet, but they are planned for the next content patch. This update also includes some performance improvements. Thank you for playing and for your continued feedback!In-game event16 Apr 2026Changelogs #26.04.15We are updating some SFX, our TouchDown Maps got a visual overhaul and our character-shader was adjusted! Bots are going to need some more cooking, but we are close to opening the gates for their entrance on our other TouchDown Maps. Skills and Weapons got some small adjustments. Maps Toxic Arena · Full visual rework · Added a collider to allow easier pathing towards Goal Ironworks · Lighting u…Community19 Mar 2026What´s next?Here is a quick update on what is coming next for Code ZIN. Coming in the near future: • Bots will be added to all Touchdown maps • Gameplay balancing updates • A new weapon, currently leaning toward a healing role • New SFX created by Planetboom • Activation of the first Event system iteration In earlier stages: • Progression system (missions and similar features) is now in concept phase • Cha…