Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Code ZIN: Esper ArenaNewsChangelogs #25.06.24 - Alpha
Game update

Changelogs #25.06.24 - Alpha

Code ZIN: Esper Arena · published 24 Jun 2025, 15:19 UTC · build 18981741

All newsPlayers around this dateRead on Steam

More experiments are going on as usual. Also, as many of you already noticed, we have rolled back the 4 vs. 4 player limit in Touchdown between patches; it is now 5 vs. 5 again. We have also replaced the player smoother with a better one, which in return improved the hitbox rollbacks for hit registration, but it is minimal.

Gameplay

  • Fixed walljump launching you up due to “landing” just as it starts

  • Crowd control immunity is implemented into recovery dodges

  • Recovery dodge no longer has a minimum time check to execute it from a crowd control

  • Recovery dodge now refunds you 75% of the health you lost on the hit instance you recovered from

  • Crouch and emotes now let you get out of the animation with just movement in panic, without forcing you to jump out

  • Crouching starts to heal you after 0.3s with a curve that gets faster as you wait. Max heal amount is 40, but it will reduce your maximum health by the same amount it healed you

  • Jump attacks now do one last hit once they touch the ground, allowing us to reduce the mid-air downward hitboxes we needed to hit the ground from air

Game Modes

Practice Mode:

  • Fixed dummy not spawning correctly and staying in T pose

  • Dummy now spawns in a random Beta team location instead of map center (use /tp to relocate them)

Maps

Ironworks

  • Minor visual improvements

Weapons

Broadsword (Item: Durendal / Founders Sword)

  • Increased normal attack 1 movement speed by 9.3%

  • Increased normal attack 2 movement speed by 20%

  • Increased strong cut after dash movement speed to 1.15 from 0.8 and reduced it with a curve rapidly instead of flat out 0.25

  • Increased strong cut after dash duration by 0.155s, making it 0.955s from 0.8s

  • Increased strong cut after dash damage to 30 from 20

  • Decreased strong cut after dash critical multiplier to 1.5x from 1.75x

  • Adjusted jump attack movement speed to diminish over time

  • Adjusted jump attack hitboxes to fit the animations better

  • Decreased jump attack damage to 25 from 32

  • Increased jump attack critical multiplier to 1.4x from 1.25x

  • Decreased dash attack duration by 0.49s, making it 1.25s from 1.74

  • Adjusted dash attack animation to cut off the recovery early

  • Adjusted dash attack speed curve start up to gain speed faster

  • Added crowd control immunity at dash start up for 0.3s

  • Changed dash attack hit instance damages to 10 + 5 + 15 from 14 + 14 + 14, reducing total damage by 12

  • Changed dash attack critical multipliers to 1.2x + None + 1.2x from 1.25x + 1.25x + 1.25x

  • Reduced refill movement speed to 1 from 1.2

Bat (Item: Cyclone)

  • Reduced normal attack damage to 20 from 25

  • Added critical multiplier to normal attack at 1.25x

  • Adjusted jump attack hitboxes to fit the animations better

  • Changed spin attack hit crowd controls to None + Stagger + Throw from Stagger + Stagger + Stagger

Swordgun (Item: Scorpio)

  • Increased base shot damage to 8 from 6.5

  • Increased critical multiplier to 1.25x from 1.2x

  • Adjusted damage drop off to make it 5.6 at very close range and climb to 8 at mid range, then dropping off like usual on long range

  • Made the real time light source while shooting brighter and enabled shadow casting on it

  • Increased stab charge movement and forced movement but made them diminish over time

  • Decreased stab charge forced movement duration to 0.36s from 0.5s

Rifle Cannon (Item: Helios)

  • Decreased max charge ray attack to 21 from 27

  • Increased critical multiplier of ray to 1.5x from 1.4x

  • Increased push back after shots by 33%

  • Decreased explosion damages per change to 5; 10; 15; 20; 25; 30 from 6; 12; 18; 24; 30; 36

  • Decreased explosion delay to 0.46s from 0.58s

  • Decreased explosion max radius to 2.7m from 3.42m

  • Added critical zone to explosions with multiplier of 1.5x and radiuses of 0.1m; 0.2m; 0.3m; 0.4m; 0.5m; 0.6m

Client

  • Settings now ask before resetting, they are still unsaved, and you need to press “apply all” after it

  • Any health above 1 is now rounded to the closest whole number instead of being floored down, anything below 1 will still show up as 1 like before

  • Added version check on login due to out-of-date Steam clients

  • Added dissolve effect to accessories & they now have proper icons

Note: With the upcoming updates, we want to show weapon stats, including effective ranges, directly as part of item information

More from Code ZIN: Esper Arena

Other announcements

All news
In-game event15 Aug 2026Missions and Recoloring now availableThe features mentioned in our last post are now live! · Missions have been enabled. · The recoloring system is now available. · A new set has been added to the random mission reward pool. Translations are not included yet, but they are planned for the next content patch. This update also includes some performance improvements. Thank you for playing and for your continued feedback!In-game event23 Jul 2026Changelogs #26.07.23 - New patch, new heal!It’s been a while! First off, there have been bot changes and fixes without even patches or changelogs in between; those will likely happen in the future as well. The current patch might feel a bit underwhelming due to some things being in the background, but thanks to this patch on the 15th of August, a whole new recolour & mission system will activate! Currently we are filling it up with rewa…In-game event16 Apr 2026Changelogs #26.04.15We are updating some SFX, our TouchDown Maps got a visual overhaul and our character-shader was adjusted! Bots are going to need some more cooking, but we are close to opening the gates for their entrance on our other TouchDown Maps. Skills and Weapons got some small adjustments. Maps Toxic Arena · Full visual rework · Added a collider to allow easier pathing towards Goal Ironworks · Lighting u…