Changelogs #25.06.24 - Alpha

Code ZIN: Esper Arena · build 18981741 · published

On SteamNotes only · this build shipped before we watched the app

More experiments are going on as usual. Also, as many of you already noticed, we have rolled back the 4 vs. 4 player limit in Touchdown between patches; it is now 5 vs. 5 again. We have also replaced the player smoother with a better one, which in return improved the hitbox rollbacks for hit registration, but it is minimal.

Gameplay

  • Fixed walljump launching you up due to “landing” just as it starts

  • Crowd control immunity is implemented into recovery dodges

  • Recovery dodge no longer has a minimum time check to execute it from a crowd control

  • Recovery dodge now refunds you 75% of the health you lost on the hit instance you recovered from

  • Crouch and emotes now let you get out of the animation with just movement in panic, without forcing you to jump out

  • Crouching starts to heal you after 0.3s with a curve that gets faster as you wait. Max heal amount is 40, but it will reduce your maximum health by the same amount it healed you

  • Jump attacks now do one last hit once they touch the ground, allowing us to reduce the mid-air downward hitboxes we needed to hit the ground from air

Game Modes

Practice Mode:

  • Fixed dummy not spawning correctly and staying in T pose

  • Dummy now spawns in a random Beta team location instead of map center (use /tp to relocate them)

Maps

Ironworks

  • Minor visual improvements

Weapons

Broadsword (Item: Durendal / Founders Sword)

  • Increased normal attack 1 movement speed by 9.3%

  • Increased normal attack 2 movement speed by 20%

  • Increased strong cut after dash movement speed to 1.15 from 0.8 and reduced it with a curve rapidly instead of flat out 0.25

  • Increased strong cut after dash duration by 0.155s, making it 0.955s from 0.8s

  • Increased strong cut after dash damage to 30 from 20

  • Decreased strong cut after dash critical multiplier to 1.5x from 1.75x

  • Adjusted jump attack movement speed to diminish over time

  • Adjusted jump attack hitboxes to fit the animations better

  • Decreased jump attack damage to 25 from 32

  • Increased jump attack critical multiplier to 1.4x from 1.25x

  • Decreased dash attack duration by 0.49s, making it 1.25s from 1.74

  • Adjusted dash attack animation to cut off the recovery early

  • Adjusted dash attack speed curve start up to gain speed faster

  • Added crowd control immunity at dash start up for 0.3s

  • Changed dash attack hit instance damages to 10 + 5 + 15 from 14 + 14 + 14, reducing total damage by 12

  • Changed dash attack critical multipliers to 1.2x + None + 1.2x from 1.25x + 1.25x + 1.25x

  • Reduced refill movement speed to 1 from 1.2

Bat (Item: Cyclone)

  • Reduced normal attack damage to 20 from 25

  • Added critical multiplier to normal attack at 1.25x

  • Adjusted jump attack hitboxes to fit the animations better

  • Changed spin attack hit crowd controls to None + Stagger + Throw from Stagger + Stagger + Stagger

Swordgun (Item: Scorpio)

  • Increased base shot damage to 8 from 6.5

  • Increased critical multiplier to 1.25x from 1.2x

  • Adjusted damage drop off to make it 5.6 at very close range and climb to 8 at mid range, then dropping off like usual on long range

  • Made the real time light source while shooting brighter and enabled shadow casting on it

  • Increased stab charge movement and forced movement but made them diminish over time

  • Decreased stab charge forced movement duration to 0.36s from 0.5s

Rifle Cannon (Item: Helios)

  • Decreased max charge ray attack to 21 from 27

  • Increased critical multiplier of ray to 1.5x from 1.4x

  • Increased push back after shots by 33%

  • Decreased explosion damages per change to 5; 10; 15; 20; 25; 30 from 6; 12; 18; 24; 30; 36

  • Decreased explosion delay to 0.46s from 0.58s

  • Decreased explosion max radius to 2.7m from 3.42m

  • Added critical zone to explosions with multiplier of 1.5x and radiuses of 0.1m; 0.2m; 0.3m; 0.4m; 0.5m; 0.6m

Client

  • Settings now ask before resetting, they are still unsaved, and you need to press “apply all” after it

  • Any health above 1 is now rounded to the closest whole number instead of being floored down, anything below 1 will still show up as 1 like before

  • Added version check on login due to out-of-date Steam clients

  • Added dissolve effect to accessories & they now have proper icons

Note: With the upcoming updates, we want to show weapon stats, including effective ranges, directly as part of item information