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Code ZIN: Esper ArenaNewsChangelogs #26.03.11 - First Bot integration and more
In-game event

Changelogs #26.03.11 - First Bot integration and more

Code ZIN: Esper Arena · published 11 Mar 2026, 17:49 UTC · build 22298529

All newsPlayers around this dateRead on Steam

Dummies got an upgrade! You can now play with them in Touchdown, starting with Outer Space today and with rest of the maps added in the upcoming days. Currently they are babies, they might get stuck and/or stop at times but they should be able to do some basic combat, use skills and walljumps for navigating.

Gameplay

  • Removed bugged walljump start where push didn’t happen but player went up already

  • Changed walljump to be more linear and removed the drop gravity overwrite, leaving it on normal 1x gravity instead of 0.95x

  • Added poison mechanic which stacks up to 5, dealing as much damage as the stack level every second. Clears by itself after 3 seconds of last poison application

  • Added landing state for full body jump animations

Note: Regular poison received from attacks leaves you at 1 Health instead of killing you, but the map poison sources are stronger and will kill you if you don’t leave the source in time.

Game Modes

Touchdown

  • Changed the ball texture

  • Changed ball and blastable interaction to be same across server and client (interaction itself is still wrong, but should stay in sync in more cases now)

  • Added maximum of 3 bots per side that will balance the teams and leave as real players join

Maps

Toxic Arena

  • Removed death zone on central toxic pool

  • Added poison that quickly stacks every 0.5 seconds in central toxic pool

Weapons

Rifle Cannon (Item: Helios)

  • Added a hit VFX for the ray attack

Broadsword (Item: Durendal / Founders Sword)

  • Jump Attack damage is doubled against blastable objects

Bat (Item: Cyclone)

  • Jump Attack damage is doubled against blastable objects

Skills

Soar

  • Fixed gliding animation not looping

  • Disabled cancelling the skill while doing dive dash

Client

  • Improved ESC menu toggle FPS drop and optimized game logic ever so slightly

  • Fixed hitstop only hits creating a hit VFX (it was a visual bug only)

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More from Code ZIN: Esper Arena

Other announcements

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In-game event15 Aug 2026Missions and Recoloring now availableThe features mentioned in our last post are now live! · Missions have been enabled. · The recoloring system is now available. · A new set has been added to the random mission reward pool. Translations are not included yet, but they are planned for the next content patch. This update also includes some performance improvements. Thank you for playing and for your continued feedback!In-game event23 Jul 2026Changelogs #26.07.23 - New patch, new heal!It’s been a while! First off, there have been bot changes and fixes without even patches or changelogs in between; those will likely happen in the future as well. The current patch might feel a bit underwhelming due to some things being in the background, but thanks to this patch on the 15th of August, a whole new recolour & mission system will activate! Currently we are filling it up with rewa…In-game event16 Apr 2026Changelogs #26.04.15We are updating some SFX, our TouchDown Maps got a visual overhaul and our character-shader was adjusted! Bots are going to need some more cooking, but we are close to opening the gates for their entrance on our other TouchDown Maps. Skills and Weapons got some small adjustments. Maps Toxic Arena · Full visual rework · Added a collider to allow easier pathing towards Goal Ironworks · Lighting u…