Warlordocracy
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Warlordocracy v9.2 In-game encyclopedia entries are now locked until you examine, get, use, or destroy the object. Location and lore entries are locked until you read or hear about them in-game. The Achievements section now tracks how many encyclopedia entries you have unlocked, and there are now a total of 1120 entries. Thanks to vendigo225 for telling me about the spoilers. The first game I remember that had an… | — | |
| Major update | Warlordocracy v9.1 Major patch with a LOT of improvements. The character screen now lets you change party AI settings, wait, and save the game. Also improved information layout a bit. Attacking the ground no longer targets nearby hostiles. The character will now just move there, which is much less annoying. Stepping on sticks now has a chance to break them and reveal concealed characters. The chance depends on th… | — | |
| In-game event | Warlordocracy v9.0 Releasing patch sooner than expected because I found and fixed a major bug with the timePass script not being called if you're not waiting or resting. It resets certain ability use limits and builds enemy forces, mostly. Fixed another bug with the item/ability cooldown timer sometimes overlapping other info in the HUD. Mostly added lots of new weapons, items, and dialogue for Ch.6. There is now… | — | |
| In-game event | Warlordocracy v8.9 Greatly improved the character screen. It now displays your entire party on the left side for you to click through and peruse. It also lets you rearrange your inventory and your abilities, as well as view their descriptions. Also created new script commands to stamp the current time so that you can revert back to it later. This is for Ch.6, when you will have to switch control to another charac… | — | |
| In-game event | Warlordocracy v8.8 Uploaded a new Ch.6 alpha to the Patreon: New script boolean to check for musical note sequence when playing instruments in practice mode (for secrets). New script command to delete all items of given name on the ground (not being carried). Also made a script that clears up all corpses and lower-value items from the battlefield, because multiple major battles will be happening on the same maps… | — | |
| In-game event | Warlordocracy v8.7 Recently fixed a MAJOR bug where all item/ability cooldowns were set to the default 1 second. That bug was probably making combat a lot easier, despite this also being true for baddie AI. Added new cooldown message when trying to use item/ability before cooldown finishes, for clarity. Updated ability descriptions in encyclopedia and Player's Manual. Throwing anything now costs 3 meta, including… | — | |
| In-game event | Warlordocracy v8.6 New art for Ch.6 from Straginski ( ). Also fixed idle patrol AI in map scripts with a new pick command, "pickNameIdle", which only picks idle mobiles that are not in the party. This prevents party henchmen from being affected by patrol routes on some maps. It also prevents enemy combatants from randomly disengaging to go patrol on some maps. Expanded the Underkingdom Monsters in-game text to de… | — | |
| In-game event | Warlordocracy v8.5 Finished all the basics for Ch.6 maps, as well as 5 new monsters to fight: brownies, bloodworms, peepers, nightmares, and tormentors. Brownies will burrow in deep snow and pop out to throw rocks at you. Bloodworms will cause the ravenous status effect, tormentors spit slimes and acid at you. Also, new playable organ instrument in Ch.6, along with new organ notes thanks to Sonic Kitchen. Gonna b… | 24518105 | |
| In-game event | Warlordocracy v8.4 Acid attacks will now damage not only the target, but the target's currently-equipped weapon as well, from thrown acid flasks and slimes. Also, I realized there was no acid spell, so there is now a new Mycomancy spell called Acidic Spores. 75 spells now total. Also, 3 new original tracks from Sonic Kitchen, new snowy objects and tiles for Ch.6, and a minor bug fix where climate script wasn't be… | — | |
| In-game event | Warlordocracy v8.3 Got some new chapter art from Straginksi ( x.com/StraginskiExtra ) , and I'm putting a new alpha of Ch.6 on the Patreon momentarily. This patch includes lots of new assets for Ch.6, including wooden palisades, monastery walls, electric shock traps, and insanity bombs. Also fixed a bug with the Alchemy crafting script, and another bug with Numbers not making a second appearance if you spared him… | — | |
| In-game event | Warlordocracy v8.2 Mostly just working on the later Ch.6 maps right now. Added a new parameter to the "timePass" script command that bypasses running the map script, making it process MUCH faster. This parameter will be used for caravan travel in Ch.6 because travel times can be up to 48 hours. I can't use the "daysPass" command like I did in Ch.4 because that would bypass almost all checks, including attacks on… | — | |
| In-game event | Warlordocracy v8.1 Choosing the "Attack" option in dialogue in certain tough situations will now grant you 1 skill point for having balls. Also improved some other old dialogue and added new dialogue, characters, and sprites for Ch.6. Fixed some bugs, especially with touchscreen mode, and possibly improved framerate a bit. Complete list of changes: -Choosing the "(Attack)" option in dialogue will now sometimes gi… | — | |
| Esports | Brigand v18.4 Finished advanced team commands in time for the Brigand anniversary (tomorrow). Thanks to Taberone for the suggestion -- it was pretty simple to implement. Since you can now command your teammates to attack, respect will decrease whenever anyone on the team attacks friendly factions, not just the current player. Here's a list of the new team commands, accessed with the ALT key by default: Direc… | — | |
| Major update | Warlordocracy v8.0 Finally finished scripting the murder mystery at Frostgate in Ch.6 and I've started on the later maps. Included a bunch of new parallax backgrounds that I will screenshot soon. Opening the manuals in the game menu will now minimize the game, plus a new reward for the Loner rep in Ch.5. Also added a TON of new original music by Sonic Kitchen for Chapter 6: Lively Hearths, 101 Damnations, March o… | — | |
| In-game event | Warlordocracy v7.9 Fixed a bunch of problems with the Alchemy ability script. Blast bombs are now made from boomdust (like they should be), and boomdust can be derived from fertilizer, nitrate ore, or sulfur ore. Also, sulfur can now be used to make acid as well as boomdust (thanks to Age of Decadence). Finally killed my first guy in Age of Decadence as a Loremaster (in the first arena fight), and I did it by bre… | — | |
| In-game event | Warlordocracy v7.8 Fixed party selection with small mobs like pet cats. Also improved dragging mouse for multi-selection, so if the selection box touches any part of the character it will be selected. Previously, the box had to touch the very center of the tile the character was on. Also fixed some major problem with the new follow cam option, including artillery targeting. It's a very cinematic mode and I'm thin… | — | |
| In-game event | Warlordocracy v7.7 Got the Steward system working in Ch.6, where you can appoint one of your party members to stay behind at Frostgate Keep to oversee defenses while the main party is out questing. When the keep gets attacked, you can switch control to the appointed Steward to fight the battle and control henchmen outside one of the 3 city gates. Also fixed Camera Follow mode when targeting with abilities, items,… | — | |
| In-game event | Warlordocracy v7.6 New option to have the camera follow your first-selected party member, which looks more cinematic and plays easier on a touchscreen. Also got town raids working for Ch.6, which required a few more script commands and booleans to make it efficient. You can see the new commands below, or in the updated Builder's Manual. Complete list of changes: -Added LOTS of new raid scripts for Ch.6 (coming ea… | — | |
| In-game event | Warlordocracy v7.5 Font names are now displayed in the menu, and you can add an additional 10 custom fonts into the font folder (20 max). And, of course, added tons of dialogue and scripts for Ch.6, including raids on the main town that you can decide to help with or ignore. Also new objects like snow piles that accumulate on the map and obstruct movement while it's snowing. You can remove them instantly with a s… | — | |
| In-game event | Warlordocracy v7.4 Resting and passing time (including travel times) is now MUCH faster. Both the code and party checks script have been streamlined. Fixed some bugs, including one where mobs weren't changing color if they had more than one status that changed color (poison+disease, for example). Fixed a lot of other little bugs, listed below. Added a new command, "mapTileReplace", in order to cover maps with sno… | — | |
| In-game event | Warlordocracy v7.3 Almost entirely just crunching on Ch.6 dialogue. Also fixed a rare world editor crash if you deleted a character who had a pet in its inventory, added new objects for Ch.6, including a strong Culian performance enhancing drug called Hillblood, enlarged the loose dirt sprite so it covers larger items, and updated the ending slides for Ch.5 a bit. Complete list of changes: -Added TONS of new dial… | — | |
| In-game event | Warlordocracy v7.2 Fixed a bug where you couldn't target items if they were on same tile as a shadow (which I really only use to represent a bridge on a map that is supposed to be upstairs from current map). Also added new Culian baddies/henchmen for Ch.6 and I'll put a new Ch.6 alpha on the Patreon in a few minutes. Patreon: www.patreon.com/c/lcsoftware Gotta start the day job again tomorrow, but new patch next… | — | |
| In-game event | Warlordocracy v7.1 Prices of iron and steel weapons were way too low compared to food, so now they are all more expensive, and they require more resources to craft. It shouldn't change the game too much, because most players spend money on food, contracts, and rare items (not weapons, which can be found everywhere). Also, new steel crossbow weapon that you can craft with Mechanics ability, Smithing ability, and 1… | — | |
| In-game event | Ch.6 Alpha v0.2 Finished a lot more Ch.6 dialogue and uploaded the latest alpha to Patreon. Also uploaded patch 7.0B to Steam and itch. Patreon: NPCs will kick you out at night and lock their doors because they're paranoid about the marauding animals. Lots of NPCs will also retire to their bedrooms at night in Ch.6. Fixed a bug with the lighting when travelling between indoor maps with instant travel times, al… | — | |
| In-game event | Warlordocracy v7.0, Ch.6 Store Page Finally got the Warlordocracy Ch.6 store page up on Steam. Target release date is August 1st: Added a TON of new dialogue for Ch.6, as well as some more tracks by Sonic Kitchen. Fixed some bugs and tweaked some item prices. See the complete list below. On Monday, I'll release a new alpha for Ch.6 on Patreon. Got two new members recently, so thank you. After Ch.6 is finished, I'll work on the Ve… | — | |
| In-game event | Warlordocracy v6.9 Mostly added a ton of dialogue for Ch.6, and also fixed more bugs reported by Amadel. You can now use all clothing to rip it up into rags or silk. The store page for Ch.6 should be up with weekend along with version 7.0. Complete list of changes: -Added TONS of new dialogue for Ch.6 (coming this summer). -Fixed bug where sophisticated meals weren't restoring hunger (thanks to Amadel). -Fixed bu… | — | |
| In-game event | Warlordocracy v6.8 Already fixed a ton of bugs since the last patch thanks to Amadel, so I'm posting patch notes. The biggest bug was that weapon parry bonus stats weren't being imported with party between chapters, which is maybe why people have been finding it so difficult. Sorry about that, fixed now. Other minor bug fixes, plus new dialogue for Ch.6. The Ch.6 store page will be up in about a week, when versio… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.