
Added some more script commands for baddie AI to use Necromancy. Zombie AI can now pick up weapons.
The victory music no longer plays automatically when a major battle ends, because in Chapter 6 it is possible to lose major battles and continue the story.
Fixed a bug with magic staves still not having 100% accuracy.
I'll be uploading a new Ch.6 alpha to the Patreon very soon: www.patreon.com/c/lcsoftware
Complete list of changes:
-New Ch.6 Alpha on Patreon: www.patreon.com/c/lcsoftware.
-New script command: "pickCorpse" (picks random corpse of given species, mostly for Necromancy).
-New script boolean: "if_objCountCorpse" (checks number of corpses of given species, mostly for Necromancy).
-Victory music no longer plays by default after major battles (they can be lost in Ch.6 without gameover).
-Necromancer AI now animates corpses into Undying, Undying AI now picks up nearby weapons.
-"ObjMove" command now abides if direction and distance are swapped in parameters.
-Fixed weapons with 100% aim bonus (cannot be evaded, magic staves).
-Added some more Ch.6 dialogue and scripts.
-Updated Builder's manual.