Major patch with a LOT of improvements. The character screen now lets you change party AI settings, wait, and save the game. Also improved information layout a bit. Attacking the ground no longer targets nearby hostiles. The character will now just move there, which is much less annoying. Stepping on sticks now has a chance to break them and reveal concealed characters. The chance depends on the character's Cunning skill. Baddie AI will now attack weak straw, wood, and clay walls if it's in the way of their target. Finally, added new in-game texts and items for Chapter 6. Chapter 6 release date is now the end of September. It's already bigger than any other chapter and there's still a lot of work to do. I'll put a new alpha up on the Patreon in a couple days. Patreon: www.patreon.com/c/lcsoftware Complete list of changes: