Craftomation 101: Programming & Craft
Playing now
6−3 vs. yesterday
2.7%of peak
All-time peak
221Aug 2024
Playing now
6−3 vs. yesterday
All-time peak
221Aug 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Craftomation 101 Update 0.97.3 is Live! Hello mates! A new update for Craftomation 101 has arrived — packed with highly requested quality-of-life improvements, interface upgrades, and bug fixes. Thanks a lot for all the feedback and suggestions you've been sending our way. This update contains several features directly inspired by player requests. Navigation Improvements One of the most requested changes is finally here! Now, when sw… | 23232983 | |
| In-game event | 0.97.1 Update: ARRAYS are officially out! Hey mates! We’ve just rolled the Arrays update from beta into the main branch — and once again, your feedback helped us polish it into something much more powerful and convenient to use. Here’s what’s new: Meet Arrays Arrays are containers that can hold multiple elements — think of them as a collection of variables grouped together. You can store numbers, positions (coordinates), and even objec… | 23014153 | |
| In-game event | BETA 0.97 Update: ARRAYS We’ve added a new feature to the game — Arrays to test IN BETA VERSION. What is it? Arrays are containers that can store multiple elements. Think of them as a collection of variables grouped together. An array can hold: · Numbers · Positions (coordinates) · Object types You can add and edit elements directly inside the array node. How it works: Each element in the array has its own index number… | 22905614 | |
| In-game event | 0.96.1 Update: NEW BLOCK in officially out! Hey mates! We’ve just merged some exciting beta features into the main branch — and yes, your feedback played a huge part in shaping them. Here’s what’s new and improved: Meet the Repeater Think of it like a “for loop”: it lets you repeat a set of actions multiple times. You can set the number of repetitions manually or pull it from a variable. Repeat output: goes to the actions that run on eac… | 22680296 | |
| In-game event | BETA 0.96 Update: NEW BLOCK! We’ve added a new block to the game — Repeater If you’re familiar with programming, it works just like a for loop: it lets you repeat a piece of logic N times. The number of repetitions can be set manually, or taken from a variable. How it works: · The Repeat output goes to the actions that should run on each iteration of the loop. · The End output leads to the actions that should happen after… | 22365921 | |
| In-game event | 0.95 Update on community requests Hey everyone! New version is here — and this one is all about your requests! Community-driven improvements: Meet global functions You asked, we delivered! Now you can mark your most-used functions as global. A little globe icon in the interface makes it easy to save them, and they’ll be available in every game — no need to rewrite them each time. Control your campfires Another popular request:… | 21887864 | |
| In-game event | 0.95 BETA Update on community requests Hey everyone! New version is here — and this one is all about your requests! But before we tell you what’s coming, we want to stress one important thing: THIS UPDATE IS A BETA!!! ONCE AGAIN: BETA! This is an unstable version, potentially full of bugs. It’s for those who really can’t wait to take a look and are ready to help us test it. Briefly, how to test it: Step 1 Find the game in your Steam… | 21885092 | |
| In-game event | 0.94.2 Update: Tunnel map reworked and bug fixes Hey everyone! A small but important patch is here — version 0.94.2 What’s in this update? Bug fixes · Fixed a major FPS drop on the new tunnel map. This issue occurred when robots were searching for stone in areas covered by snow. · Fixed a bug where the \\n symbol was frequently showing up in in-game texts. Other changes · Reworked the Command Center objectives on the tunnel map — it should no… | 21498421 | |
| In-game event | 0.94.1 Update: Map & Animation Hey everyone! A tiny but merry update has landed — here’s what’s new this holiday season! What’s in this update? · We’ve further polished the new tunnel-based map. Tunnel passages now differ in difficulty, and you may even run into rockfalls while digging your way through. · Fixed a number of bugs and issues. · Added new animations for the campfire and for paint puddles — small details, but the… | 21306970 | |
| Major update | 0.94 Tunnelbound - A NEW MAP! Hey friends! We’re super excited to share something special — our second map is finally here: Tunnelbound . This map is a bit different from what you’ve seen before. It’s split into small zones, but you won’t just walk into them — you’ll need to dig through tunnels to reach each area. And each zone has its own resources and surprises! As usual, objects and resources on the map are procedurally… | 21229051 | |
| Major update | 0.93 Procedurally generated Maps and New Art Friends, congratulations! We are finally rolling out to the main branch the update you have been asking for so long — generated maps! First of all, we want to say a huge thank you to everyone who took part in the beta test and reported bugs! Without you, this update simply wouldn’t have happened. What has changed compared to the beta? Oh, a lot! · We added the volcano and sulfate, which stubbor… | 20954425 | |
| In-game event | Map Testing: 0.93 Beta Hey friends! Hello to everyone who’s been eagerly waiting for the new maps — and is ready to help us make them better. After so many weeks of struggles and bug fixing, the maps are finally seeing the light of day — as part of beta testing! Let us emphasize once again: this is a beta. Beta. BETA!!! Which means it’s an unstable version released on a separate branch, first tested by brave voluntee… | 20592420 | |
| Community | A dramatic delay of the map update Hey everyone! We’ve been quiet for a while — no devlogs, no updates — and that’s because we’ve been completely buried in developing the new maps you’ve been asking for. We thought we’d release the update on Tuesday or Wednesday. But, as it sometimes goes in game development, everything suddenly broke. Like, everything. So here we are on Thursday — knee-deep in bugs. Instead of an update, please… | — | |
| Community | Craftomation 101 Dev Diaries, September 2025 Hi mates! It’s been a while since we last updated you on Craftomation 101, but it's all better now: we have returned to our regular schedule of 1 update per 2-4 weeks, and the plan is to keep them coming. Today, we’ll walk you through everything that’s happened in the game since… March? Oh boy. We started with migrating to a new engine version, 1.10.0. Which is always quite risky — you never kn… | — | |
| Community | Happy Programmer's Day! Hey friends! The 256th day of the year is also known as Programmer's Day! That's today. A huge kudos to all the knights of ones and zeroes, present-day, former, and wannabes alike! Without you, there would be no video games! If coding at work is not enough for you (we get it) - did you know that there's a dedicated page on Steam's programming games? Check it out: Browse Programming games on Ste… | — | |
| In-game event | Update - v0.92 - Campfire Upgrades and Sounds Hey mates! A little teaser about bigger things : we've now started working on one of the most requested features from the game, which we will start showing and discussing with you very soon. We will tell nothing more for now. Instead, we'll show our artist's vision of it: But big features take some time, so while you're waiting, we’ve released yet another new update with tweaks based on your fe… | 19930139 | |
| In-game event | New Update! - v0.91 Hey mates! We’ve got a fresh update for you! It’s not huge, but it’s packed with improvements that will make your experience smoother and more fun. Check out the details below! v0.91 Released! · Added logging to help us react to bugs faster and keep the game running smoothly · Introduced notification windows so we can communicate important info and tips directly in-game · You can now upgrade a… | 19653570 | |
| In-game event | Booming Update - v0.90 Hey mates! Finally we've got a content update for you! It may not be big, but it sure is hot ! One could say that it will blow your mind ! More explosive details below. v0.90 Released! · Added new Objects: Dynamite and the Thermal Bomb. Both of them temporarily warm out frozen areas, with Thermal Bomb having larger radius and power · Object wiki items order was re-arranged to become more compre… | 19485129 | |
| In-game event | New Update (At Last!!) - v0.89 Wow, it's been some kind of a break. But we're moving forward! v0.89 Released! · To spice things up, Storage units no longer hold infinite amount of items · Instead, there are now 3 tiers of Storage with the limits of 50, 200 and 1000 units · In existing saved games, all Storage units will be replaced to the ones with maximum capacity · UI/UX improvements: the buttons that can be pushed are now… | 19188621 | |
| Community | Some More Good News & Updates From the Devs Hey everyone! We hope that you're having a great Summer Sale, and your Steam library is full of awesome new games (again). As for us, we've got some exciting news of our own! For one, while True: learn() is expected to become a part of exposition in a hi-tech museum in Antwerpen (that's in Belgium) Craftomation 101, in turn, is getting a lift-up in the UI/UX department: we've hired professional… | — | |
| In-game event | New Update - v0.88 Hey mates! We're slowly returning to our regular updating schedule, so stay tuned for more news! As of today, here's a nice little list of patch notes: v0.88 Released! · Added comment block, as seen in real-life programming languages · Updated zooming in the Editor · Updated GPT translations · Fixed a bunch of bugs around achievements See you in a couple of weeks, when the next update rolls out… | 18291885 | |
| Community | Looking Good, Mates! - Craftomation 101 Dev Diaries, February 2025 Hey, mates! Today, we'd like to talk about New Year's resolutions. We know it's almost the end of February, but time flies! Besides, we actually made our resolutions back in December. At that time, Ivan the programmer was coming up with a big plan of features and tweaks we'd like to introduce to Craftomation 101 before the v1.0 release. We already mentioned certain ideas from this master plan i… | — | |
| Community | Happy Robanukah! - Craftomation 101 Dev Diaries, December 2024 Hey, mates! This edition of our developer diaries is quite deliberately named after the iconic (and totally fake) robot holiday from Futurama. Because it's the holiday season, and robots are playing a growingly important role in our lives, they deserve a holiday of their own, don't you agree? You can post your ideas for alternative names in the comments, and we'll keep telling the story of Craf… | — | |
| In-game event | New Update - v0.87 Hey mates! Here's the latest update for Craftomation 101, which fixes some important stuff: v0.87 Released! · We've changed the display of work range for heating elements to make it less frustrating. It now shows exactly the result of placing a heating element on a tile · Optimized pathfinding for robots in case of an error · Fixed the bug that sometiomes caused a CraftoMate to freeze upon exec… | — | |
| Major update | Major Update - v0.86 Hey mates! We promised you that in our last developer diaries , and here it is! The new cold and heating system is now in the game, and we can't wait to hear what you think of it! More on that below. Warning: Unfortunately, this new system changes the game so much that the older saves are incompatible. We added an option to convert old saves and make them playable in the current version, but do… | — | |
| In-game event | New Update - v0.85 Hey mates! While we're working on some major new gameplay features, please enjoy this update that brings a lot of optimization to the game. v0.85 Released! · Fixed the situation that was causing performance drops during the first seeconds of the game · Optimized heat map render that now works faster on weaker computers · Optimized the system for updating Objects on the map which improved the ov… | — | |
| Community | Trash it, change it, mail, upgrade it - Craftomation Dev Diaries, November 2024 Hey, mates! The last couple of months were pretty intense for Craftomation 101. We got featured on Steam's main page for a while, we participated in a programming-themed event (that also got featured on the main page). But most importantly, we released not one but two major updates, in which we introduced new mechanics, reworked the old ones, and added some long-awaited QoL improvements. It's b… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.